[Norseband] What should be done with runecraft?
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- Uruivellas
- Posts: 634
- Joined: Tue Dec 09, 2003 12:53 am
- Location: Madison, Wisconsin, USA
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[Norseband] What should be done with runecraft?
Since the general idea of runic magic seems to fit the Norse setting, I should probably retain some version of runecraft in the Norseband module--but which would you consider most appropriate and playable? Please vote and/or leave comments here.
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)
The first three all sound equally tempting ideas..
If treated like demonology runecraft would just be another kind of demonology.. Maybe not good.
I didn't quite get that old system when I tried it a couple of times, so I'll have to choose the second one.
If treated like demonology runecraft would just be another kind of demonology.. Maybe not good.
I didn't quite get that old system when I tried it a couple of times, so I'll have to choose the second one.
Stronk is a potent combatant with a terrifying appearance.
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- Uruivellas
- Posts: 634
- Joined: Tue Dec 09, 2003 12:53 am
- Location: Madison, Wisconsin, USA
- Contact:
I'd be willing to give the new runecraft a shot in the next T-Plus release; could you e-mail me the relevant scripts and tell me the changes I need to make in s_info.txt? I'd appreciate that very much!
Ingeborg S. Nordén
(isnorden@gmail.com)
(isnorden@gmail.com)