[git] Monster health/health bar becomes silly from disease

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Sebsebeleb
Cornac
Posts: 33
Joined: Sun Apr 28, 2013 1:43 pm

[git] Monster health/health bar becomes silly from disease

#1 Post by Sebsebeleb »

I cast a virulent disease on an ant and he got a huge health bar. I think it also had -1% health or something displayed.

bbg.terminator.net/media/hp_bar_bug.zip

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: [git] Monster health/health bar becomes silly from disea

#2 Post by Doctornull »

Healthbar is (remaining / max) as a percent, and your diseases affect max. So what gets displayed is technically correct, but rather misleading.

I guess the solution is to not display (remaining / current max), but rather display (remaining / current max sans debuffs). Since debuffs are temporary, this ought to be possible. Temporary buffs ought to count, though.
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