I am trying an Adventurer with every summons I can.
So far, lvl 16, I have:
Necrotic Minions
Thought-Formed Warrior
Summoning Melee
Summoning Distance
Shades
Mucus
Ooze
I typically have about 10 summons for a large battle. It's crazy fun.
I haven't even tried items that summon, such as tentacles etc.
I could have gone with a racial that summons too, like a yeek, but I chose dwarf instead.
And if I get nightmare terrors, that would give me a LOT of summons.
And I'm very tempted to go for Forgery of the Haze, to double that number again !!!!
Wish me luck !
[1.0.4] Adventurer: Summons on Steroids
Moderator: Moderator
[1.0.4] Adventurer: Summons on Steroids
MADNESS rocks
-
- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: [1.0.4] Adventurer: Summons on Steroids
If you're a donator, download the 'dwarven adventurer' addon, and play a dwarven one. The addon adds stone warden talents to dwarven adventurers, which would let you use the stone warden summons. (Crystal half, and Earthen half.)
Y'know, just to add even more onto the army you already have.
Or go druid, and get plants to go with all that.
Y'know, just to add even more onto the army you already have.
Or go druid, and get plants to go with all that.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: [1.0.4] Adventurer: Summons on Steroids
ok - i died.
I think next time, I'll skip thought-formed warrior. it's a whole cat point for not much gain.
here is the char sheet (didn't save to server fsr)
I think next time, I'll skip thought-formed warrior. it's a whole cat point for not much gain.
here is the char sheet (didn't save to server fsr)
Code: Select all
[ToME4 @ www.te4.org Character Dump]
Sex : Female STR: 23
Race : Dwarf DEX: 10
Class : Adventurer MAG: 30
Level : 19 WIL: 44
Exp : 72% CUN: 43
Gold : 906.48 CON: 20
Times died : 2
Accuracy(Main Hand): 29 Life : -54/558 Encumbrance : 59/81
Damage (Main Hand): 13 Difficulty : Normal
Permadeath : Roguelike
APR (Main Hand): 15 Mana : 363/368
Crit (Main Hand): 17%
Speed (Main Hand): 1.00
Equilibrium : 19
Accuracy(Off Hand): 29
Damage (Off Hand): 13
APR (Off Hand): 18
Crit (Off Hand): 13%
Speed (Off Hand): 1.00
Fatigue : 0% Spellpower : 25
Armor : 17 Spell Crit : 10.9%
Armor Hardiness : 30% Spell Speed : 1
Defense : 14
Ranged Defense : 14
All damage : 0%
Physical damage : 9%
Nature damage : 16%
Blight damage : 11%
Light damage : 3%
Mind damage : 5%
Physical Save : 38.514204173982
Spell Save : 37.939204173982
Mental Save : 31.699857142857
All Resists: 0%
Physical Resist(cap): 12%( 70%)
Cold Resist(cap): 30%( 70%)
Lightning Resist(cap): 7%( 70%)
Acid Resist(cap): 15%( 70%)
Nature Resist(cap): 40%( 70%)
Blight Resist(cap): 31%( 70%)
Light Resist(cap): 5%( 70%)
Temporal Resist(cap): 8%( 70%)
Poison Resistance: 90%
Disease Resistance: 40%
Bleed Resistance: 40%
Blind Resistance: 61%
Instadeath Resistance: 100%
Number of NPC killed: 1679
Most killed NPC: degenerated skeleton warrior (83)
[Talents Chart]
- Race / Dwarf (mastery 1.00)
Resilience of the Dwarves (generic) 1/5
Stoneskin (generic) 1/5
Power is Money (generic) 4/5
Stone Walking (generic) 0/5
- Technique / Combat training (mastery 1.00)
Thick Skin (generic) 0/5
Armour Training (generic) 1/5
Combat Accuracy (generic) 0/5
Weapons Mastery (generic) 0/5
Dagger Mastery (generic) 0/5
- Spell / Necrotic minions (mastery 1.00)
Create Minions (class) 3/5
Aura Mastery (class) 2/5
Surge of Undeath (class) 0/5
Dark Empathy (class) 0/5
- Wild-gift / Summoning (melee) (mastery 1.00)
War Hound (class) 1/5
Jelly (class) 0/5
Minotaur (class) 0/5
Stone Golem (class) 0/5
- Wild-gift / Summoning (distance) (mastery 1.00)
Ritch Flamespitter (class) 1/5
Hydra (class) 1/5
Rimebark (class) 1/5
Fire Drake (class) 1/5
- Wild-gift / Mucus (mastery 1.00)
Mucus (class) 1/5
Acid Splash (class) 1/5
Living Mucus (class) 1/5
Oozewalk (class) 0/5
- Wild-gift / Ooze (mastery 1.00)
Mitosis (class) 1/5
Reabsorb (class) 1/5
Call of the Ooze (class) 1/5
Indiscernible Anatomy (class) 2/5
- Cursed / Dark sustenance (mastery 1.00)
Feed (generic) 3/5
Devour Life (generic) 5/5
Feed Power (generic) 1/5
Feed Strengths (generic) 2/5
- Cursed / Shadows (mastery 1.00)
Call Shadows (class) 4/5
Shadow Warriors (class) 1/5
Shadow Mages (class) 0/5
Focus Shadows (class) 0/5
- Psionic / Thought-Forms (mastery 1.00)
Thought-Forms (class) 3/5
Transcendent Thought-Forms (class) 0/5
Over Mind (class) 0/5
Thought-Form Unity (class) 0/5
[Inscriptions (3/3)]
Infusion: Wild
Infusion: Regeneration
Rune: Manasurge
[Current Effects]
- Necrotic Aura
- Call Shadows
- Mitosis
- Chant of Fortitude
+ Infusion Saturation
+ Hurricane
[Character Equipment]
In main hand
a) Serpent's Glare (7-7.7 power, 15 apr, nature damage)
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Physical crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +5
Mental crit. chance: +5%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10.00
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 56.80 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
In off hand
b) radiant vined mindstar of life (6-6.6 power, 18 apr, nature damage)
Type: weapon / mindstar ; tier 2
Base power: 6.0 - 6.6
Uses stats: 35% Wil, 15% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +2 light
When wielded/worn:
Life regen: +0.70
Maximum life: +19.00
Mindpower: +4
Mental crit. chance: +4%
Light radius: +2
Dropped by Rantha the Worm
On fingers
c) Ring of Growth
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +6% nature / +4% physical
Physical save: +8
Life regen: +0.15
Healing mod.: +20%
Dropped by Norgos, the Frozen
d) wizard's copper ring of sensing
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +3 Mag
Spell save: +6
Blindness immunity: +21%
See stealth: +6
See invisible: +5
Dropped by Shax the Slimy
Around neck
e) restful steel amulet of magic (+4)
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes stats: +4 Mag
Life regen: +0.40
Dropped by Minotaur of the Labyrinth
Light source
f) brass lantern of health
Type: lite / lite ; tier 1
When wielded/worn:
Maximum life: +43.00
Light radius: +2
Main armor
g) Robe of Force (12 def, 8 armour)
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12
Changes stats: +3 Cun / +4 Wil
Changes resistances: +12% physical / +15% acid
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10
Mindpower: +8
Mental crit. chance: +4%
It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10.
Dropped by Chronolith Twin
Cloak
h) thick linen cloak of resilience (1 def, 5 armour)
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +5
Defense: +1
Changes resistances: +10% cold
Maximum life: +30.00
On head
i) aegis linen wizard hat of blight (+11%) (1 def, 0 armour)
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1
Changes resistances: +11% blight
Changes damage: +11% blight
Talent mastery: +0.11 Spell / Aegis
Life regen: +0.60
Maximum life: +32.00
Around waist
j) Girdle of the Calm Waters
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% cold / +20% nature / +20% blight
Healing mod.: +30%
On hands
k) radiant rough leather gloves of strength (+3) (0 def, 1 armour)
Type: armor / hands ; tier 1
When wielded/worn:
Physical power: +5
Armour: +1
Changes stats: +3 Str
Damage when the wearer hits(melee): 5 light
Changes resistances: +5% light
Changes damage: +3% light
On feet
l) grounding pair of hardened leather boots (0 def, 3 armour)
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes resistances: +7% lightning / +8% temporal
Tool
m) Xereyatta of illumination [power 5] (5 cooldown)
Type: charm / wand ; tier 1
When wielded/worn:
Changes stats: +1 Cun / +2 Con
It can be used to light the area (rad 5), placing all other charms into a 5 cooldown.
Dropped by Ce'Natha the sick giant crystal rat
Quiver
[Player Achievements]
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-08-27 15:34:52
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic. At 2013-08-27 17:13:39
'Exterminator' was achieved for Killed 1000 creatures. At 2013-08-27 15:57:18
'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-08-27 16:34:30
'Level 10' was achieved for Got a character to level 10. At 2013-08-27 15:18:01
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-08-27 15:48:38
'Squadmate' was achieved for Escaped from Reknor alive with your squadmate Norgan. At 2013-08-27 14:50:03
'The Arena' was achieved for Unlocked Arena mode. At 2013-08-27 15:11:45
'The secret city' was achieved for Discovered the truth about mages. At 2013-08-27 17:07:47
'Unstoppable' was achieved for Returned from the dead. At 2013-08-27 17:16:34
[Character Inventory]
) healing infusion of the warrior (heal 194)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 194 life.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion..
Dropped by Minotaur of the Labyrinth
) healing infusion of the warrior (heal 184)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 184 life.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion..
) insidious poison infusion (12 nature damage, 22% healing reduction)
Type: scroll / infusion ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 3.00
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to spit a bolt of poison doing 10.00 nature damage per turns for 7 turns, and reducing the target's healing received by 22%.
The sudden stream of natural forces also strips you of one random detrimental magical effect.
It can be used to inscribe your skin with the infusion..
) regeneration infusion of the psychic (heal 210 over 5 turns)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 210 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
) regeneration infusion of the sneak (heal 206 over 5 turns)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 206 life over 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
Dropped by Spellblaze Crystal
) regeneration infusion of the wizard (heal 162 over 5 turns)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 162 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
) invisibility rune (power 9 for 5 turns)
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to become invisible (power 9) for 5 turns.
As you become invisible you fade out of phase with reality, all your damage is reduced by 40%.
It can be used to inscribe your skin with the rune..
) clarifying copper amulet of willpower (+3)
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +12% mind
Confusion immunity: +20%
) cleansing copper amulet of mastery (0.10 Cursed / Shadows)
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +11% blight
Talent mastery: +0.10 Cursed / Shadows
Disease immunity: +20%
Dropped by The Mouth
) copper amulet of the fish
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +10% cold
Allows you to breathe in: water
Dropped by dremling
) restful copper amulet of strength (+3)
Type: jewelry / amulet ; tier 1
When wielded/worn:
Fatigue: -5%
Changes stats: +3 Str
Life regen: +0.30
) steel amulet of cunning (+3)
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +3 Cun
) steel amulet of cunning (+3)
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +3 Cun
) copper ring of mental power
Type: jewelry / ring ; tier 1
When wielded/worn:
Mindpower: +5
Dropped by white crystal
) psionicist's steel ring
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil
Mental save: +8
Dropped by crimson crystal
) rogue's steel ring of pilfering
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour penetration: +3
Defense: +8
Changes stats: +2 Cun
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
) steel ring of perseverance
Type: jewelry / ring ; tier 2
When wielded/worn:
Stun/Freeze immunity: +20%
Life regen: +0.70
Dropped by red crystal
) Silent Blade (25-32.5 power, 10 apr)
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 55% Dex, 35% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage when this weapon hits: +10 % chance to silence target
When wielded/worn:
Accuracy: +10
Dropped by Harkor'Zun
) hateful dwarven-steel greatmaul of erosion (45-67.5 power, 2 apr)
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
Damage when this weapon hits: +9 nature / +12 darkness / +11 temporal
Damage against: +9% Humanoid
Dropped by Harkor'Zun
) blazebringer's ash longbow
Type: weapon / longbow ; tier 2
It must be held with both hands.
Attack speed: 80%
Firing range: +7
Damage when this weapon hits(ranged): +9 fire
When wielded/worn:
Changes resistances penetration: +7% fire
Global speed: +2%
) gifted mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage)
Type: weapon / mindstar ; tier 1
Base power: 2.5 - 2.8
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Physical save: +2
Spell save: +2
Mental save: +2
Equilibrium when hit: +0.60
Mindpower: +3
Mental crit. chance: +1%
) radiant mossy mindstar (3-3.3 power, 12 apr, mind damage)
Type: weapon / mindstar ; tier 1
Base power: 3.0 - 3.3
Uses stats: 30% Wil, 10% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Physical crit. chance: +2.5%
Attack speed: 100%
Damage when this weapon hits: +3 light
When wielded/worn:
Mindpower: +2
Mental crit. chance: +2%
Light radius: +1
) Charqueen
Type: weapon / sling ; tier 3
Attack speed: 80%
Firing range: +8
When wielded/worn:
Damage when the wearer hits(ranged): 2 fire
Changes resistances penetration: +10% fire
Changes damage: +6% mind
Grants telepathy: Demon/Minor Demon/Major
Dropped by Salorethra the snow giant boulder thrower
) Harihor
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +1 Wil / +2 Mag
Changes resistances: +3% blight
Critical mult.: +5.00%
Spell crit. chance: +1%
Dropped by Xerogamitira the large brown snake
) clarifying rough leather belt of the titan
Type: armor / belt ; tier 1
When wielded/worn:
Physical power: +3
Mental save: +5
) Frost Treads (1 def, 4 armour)
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Dropped by Rantha the Worm
) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Defense: +2
Ranged Defense: +2
Fatigue: -4%
Maximum encumbrance: +20
Dropped by The Mouth
) linen wizard hat of willpower (+3) (1 def, 0 armour)
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +3 Wil
Dropped by yellow ooze
) cleansing steel mail armour of cold resistance (2 def, 6 armour)
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2
Fatigue: +14%
Changes resistances: +15% cold / +11% nature / +12% blight
Dropped by Harkor'Zun
) searing steel mail armour of clarity (2 def, 6 armour)
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2
Fatigue: +14%
Damage when the wearer hits(melee): 8 acid / 8 fire
Damage when the wearer is hit: 9 acid / 9 fire
Mental save: +12
Dropped by Harkor'Zun
) Eel-skin armour (10 def, 1 armour)
Type: armor / light ; tier 2
When wielded/worn:
Armour: +1
Defense: +10
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Poison immunity: +30%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 18 power out of 50/50) :
Effective talent level: 2.0
Power cost: 18 out of 50/50.
Range: 10.00
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 48.61 to 145.83 damage.
The damage will increase with your Mindpower.
) hardened leather armour (3 def, 6 armour)
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3
Fatigue: +8%
) dwarven-steel plate armour (5 def, 11 armour)
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5
Fatigue: +24%
Dropped by snow giant chieftain
) 8 agate
Type: gem / black ; tier 1
When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Dropped by degenerated skeleton warrior
) onyx
Type: gem / black ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Dropped by Rantha the Abomination
) 4 aquamarine
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
) lapis lazuli
Type: gem / blue ; tier 3
When wielded/worn:
Defense: +6
Physical save: +6
Spell save: +6
Mental save: +6
When used to imbue an object:
Defense: +6
Physical save: +6
Spell save: +6
Mental save: +6
) 6 opal
Type: gem / blue ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Dropped by The Shade
) 3 topaz
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4
Physical save: +4
Spell save: +4
Mental save: +4
When used to imbue an object:
Defense: +4
Physical save: +4
Spell save: +4
Mental save: +4
) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +5
Damage when the wearer is hit: 15 blight
Changes damage: +4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by The Mouth
) emerald
Type: gem / green ; tier 3
When wielded/worn:
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Dropped by Rantha the Abomination
) 4 spinel
Type: gem / green ; tier 1
When wielded/worn:
Defense: +2
Physical save: +2
Spell save: +2
Mental save: +2
When used to imbue an object:
Defense: +2
Physical save: +2
Spell save: +2
Mental save: +2
Dropped by black ooze
) Summertide Phial
Type: lite / lite
When wielded/worn:
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +4
Healing mod.: +10%
It can be used to call light, costing 10 power out of 15/15.
) dreamer's brass lantern of revealing
Type: lite / lite ; tier 1
When wielded/worn:
Mental save: +3
Mindpower: +4
Mental crit. chance: +4%
Light radius: +2
See stealth: +5
See invisible: +5
) Scrying Orb
[Plot Item]
Type: orb / orb
When carried:
) garnet
Type: gem / red ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Dropped by snow giant chieftain
) Rod of Annulment
Type: charm / rod ; tier 2
It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30.
Dropped by Rhaloren Inquisitor
) Rod of Recall (1/1)
[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
) Transmogrification Chest
[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
) dwarven-steel torque of psychoportation [power 40] (30 cooldown)
Type: charm / torque ; tier 3
It can be used to teleport randomly (rad 40), placing all other charms into a 30 cooldown.
) steel torque of psychoportation [power 27] (30 cooldown)
Type: charm / torque ; tier 2
It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown.
) 2 amethyst
Type: gem / violet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
) quartz
Type: gem / white ; tier 3
When wielded/worn:
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Dropped by Rantha the Abomination
) 7 ametrine
Type: gem / yellow ; tier 1
When wielded/worn:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Dropped by The Mouth
) 6 citrine
Type: gem / yellow ; tier 1
When wielded/worn:
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2
) 7 zircon
Type: gem / yellow ; tier 1
When wielded/worn:
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
[Last Messages]
Urkis, the High Tempest hits mucus ooze for 48 lightning damage.
Urkis, the High Tempest hits mucus ooze for 49 lightning damage.
Urkis, the High Tempest hits Summon Plus for 48 lightning damage.
Urkis, the High Tempest hits mucus ooze for 156 lightning damage.
Mucus ooze is dazed!
Shadow casts Fade.
Shadow fades!
Mucus ooze is not dazed anymore.
Urkis, the High Tempest hits Summon Plus for 70 lightning damage.
Urkis, the High Tempest hits mucus ooze for 70 lightning damage.
Urkis, the High Tempest killed mucus ooze!
Urkis, the High Tempest hits mucus ooze for 72 lightning damage.
Urkis, the High Tempest hits shadow for 0 lightning damage.
Shadow casts Fade.
Shadow fades!
Your hatred grows even as your life fades! (+4 hate)
Urkis, the High Tempest hits Summon Plus for 83 lightning damage.
Urkis, the High Tempest hits shadow for 0 lightning damage.
Urkis, the High Tempest hits mucus ooze for 86 lightning damage.
Urkis, the High Tempest killed mucus ooze!
Urkis, the High Tempest hits shadow for 0 lightning damage.
Your hatred grows even as your life fades! (+4 hate)
Urkis, the High Tempest hits shadow for 75 lightning damage.
Urkis, the High Tempest hits Summon Plus for 73 lightning damage.
Urkis, the High Tempest hits shadow for 75 lightning damage.
Urkis, the High Tempest hits shadow for 110 cold damage.
Urkis, the High Tempest killed shadow!
Your hatred grows even as your life fades! (+7 hate)
Saving done.
Saving done.
Saving game...
Urkis, the High Tempest hits shadow for 95 lightning damage.
Urkis, the High Tempest killed shadow!
Urkis, the High Tempest hits Summon Plus for 92 lightning damage.
Urkis, the High Tempest killed Summon Plus!
Summon Plus the level 19 dwarf adventurer was electrocuted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
MADNESS rocks