It got me thinking.fuzzynord wrote:If that change is made, then I think a similar change is needed. If you don't have the required stats, the item functions as if it weren't equipped. I think it's kind of silly that you can wear a few rings of strength, then equip a huge plate armor and then take off the rings. Without the rings, you shouldn't be able to handle the equipment.
What if talent prereqs and equipment only cared about your PERMANENT ability score? The score without items, without sustains, and without condition debuffs like diseases.
Obviously the talent minimums would need to be lower, maybe equipment prereqs would also need to be lower. Also, stat buff items would still be good and useful in terms of USING talents -- you'd still want a high Strength score if you are hitting someone with a pointy stick, it's just that you'd have no need to juggle equipment when leveling up.
This would mean several things:
- No equipment hording / juggling just to meet specific level-up prereqs.
- Some talent trees might want to have no pre-reqs, or very low prereqs, especially General trees available from Escorts.
- Early stat allocation would be more important, early stat-buff items would be less important.
- Escorts and Alchemist quests would be more important: those +3/+3 elixers are permanent, and they're somewhat more reliable than Escorts.
- If you level up while suffering from some kind of horrible disease, you will not be surprised by your poor choices.
Permanent stat boost sources:
- Class
- Race
- Passive Talents
- Elixers
- Escorts
- Level boosts & wyrm queen heart
Non-permanent stat boost sources:
- Gear
- Sustained Talents
- Conditions
The game ALMOST has this information available already: there's a number in parens which is your class + level boosts, but your race is counted as a "temporary" boost like an item.
Thoughts?
Does anyone actually LIKE juggling equipment?