5 kinds of damage+% per staff aspect?

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Strongpoint
Wyrmic
Posts: 212
Joined: Tue Apr 10, 2012 5:33 pm

5 kinds of damage+% per staff aspect?

#1 Post by Strongpoint »

I am little unhappy with current staff aspects as they tend to make some skills and\or trees less desirable than another, because they'll not benefit from greater egoed staffs

Examples: Bone tree for corruptors, fire beam for celestials, physical damage trees for archmages.

I suggest to increase number of damage sources covered by each category to five:
add physical to mage staffs
add fire to star staffs
add physical to blight staffs

Bad idea or not?

Infinitum
Halfling
Posts: 109
Joined: Mon Jan 28, 2013 9:05 pm

Re: 5 kinds of damage+% per staff aspect?

#2 Post by Infinitum »

At that point why bother with separate asepcts at all? Give Greater Staffs +alldmg% and bedone with it.

Post Reply