Time Warden starting area is boring

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Time Warden starting area is boring

#1 Post by Doctornull »

In some ways the Time Warden starting area is like the Archmage starting area (limited opponent types and no gear drops), but the Archmage area is tactically interesting: teleporting around islands and dodging slow missiles is fun.

The Time Warden's home town has those cool golden conveyor bridges. How about making the Time Warden area have bunch of holes spanned by golden conveyor bridges? That would be more fun IMHO, and good practice for when the Warden is finally able to cast Wormhole.

Maybe have islands for a level, then a hybrid maze/bridge level, and then the current maze for the last level?

For the hybrid layout, I'd suggest a checkerboard, so it would be possible to walk across the whole thing without using any golden conveyor bridges -- and this is what the spiders will do, while the clever player uses bridges instead.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Time Warden starting area is boring

#2 Post by Zonk »

Bumping this, two ideas:

1. Space/temporal themed minor events, time distortion fields(10% chance to reverse your turn maybe?), gravity fields that SLOWLY draw you towards their center...

2. Some minor temporal horrors as foes too maybe? Not just these time spiders.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Time Warden starting area is boring

#3 Post by HousePet »

Some little broken timelines that slither around like snakes.
Some other broken timelines that are looped onto themselves. (temporal hoop snakes :lol: )
My feedback meter decays into coding. Give me feedback and I make mods.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Time Warden starting area is boring

#4 Post by Doctornull »

What can drop loot?

How about some Bandits... TIME BANDITS.
(Led by TemporAl Capone. Okay maybe that's too far.)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Time Warden starting area is boring

#5 Post by HousePet »

Don't really need anything to drop loot.
THere can just be some loot that washed up there after being lost in the threads.
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply