Killed at near full health (or health bar didn't update)

Where bugs go to lie down and rest

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Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Killed at near full health (or health bar didn't update)

#1 Post by Umbrall »

At the time of death, both before and after, my health never wavered from around the cap (and I had a shield up too)
I didn't notice any damage coming in before this but that may be due to my having a shield rather than it not updating.

Code: Select all

  [ToME4 @ www.te4.org Character Dump]

Sex              : Male         STR:  14
Race             : Higher       DEX:  21
Class            : Archmage     MAG:  71
Level            : 35           WIL:  42
Exp              : 69%          CUN:  34
Gold             : 246.41       CON:  80
Times died       : 4
Lifes left       : 3

Accuracy(Main Hand):  15        Life             :     915/915  Encumbrance      : 64/1365
Damage  (Main Hand):  44                                        Difficulty       : Normal
Permadeath       : Adventure
APR     (Main Hand):  30        Mana             :     545/545
Crit    (Main Hand):   8%       Positive         :     0/152
Speed   (Main Hand): 1.00       
                                
                                
                                

Fatigue          : 0%           Spellpower       : 52.333333333333
Armor            : 4            Spell Crit       : 17.2%
Armor Hardiness  : 30%          Spell Speed      : 1
Defense          : 30.425       
Ranged Defense   : 30.425       
All damage       : 2%
Arcane damage    : 35%
Fire damage      : 8%
Cold damage      : 8%
Lightning damage : 8%
Acid damage      : 8%
Nature damage    : 10%
Blight damage    : 20%

Physical Save    : 28.45
Spell Save       : 42.516666666667
Mental Save      : 40.2

All Resists:  15%
Physical Resist(cap):  32%( 70%)
Arcane Resist(cap):  49%( 70%)
Cold Resist(cap):  32%( 70%)
Acid Resist(cap):  32%( 70%)
Nature Resist(cap):  32%( 70%)
Blight Resist(cap):  32%( 70%)
Mind Resist(cap):  32%( 70%)
Confusion Resistance:  20%
Blind Resistance: 100%
Pinning Resistance: 100%
Stun Resistance:  43%
Knockback Resistance:   0%
Instadeath Resistance: 100%
Teleport Resistance:  10%

Number of NPC killed: 3027
Most killed NPC: venom drake hatchling (131)

  [Talents Chart]

 - Race / Higher                      (mastery 1.00)
    Gift of the Highborn (generic)    1/5
    Overseer of Nations (generic)     5/5
    Born into Magic (generic)         5/5
    Highborn's Bloom (generic)        3/5
 - Technique / Combat training        (mastery 1.00)
    Thick Skin (generic)              5/5
    Armour Training (generic)         0/5
    Combat Accuracy (generic)         0/5
    Weapons Mastery (generic)         0/5
    Dagger Mastery (generic)          0/5
 - Spell / Arcane                     (mastery 1.30)
    Arcane Power (class)              3/5
    Manathrust (class)                3/5
    Arcane Vortex (class)             3/5
    Disruption Shield (class)         1/5
 - Spell / Aether                     (mastery 1.30)
    Aether Beam (class)               3/5
    Aether Breach (class)             5/5
    Aether Avatar (class)             2/5
    Pure Aether (class)               5/5
 - Spell / Fire                       (mastery 1.30)
    Flame (class)                     0/5
    Flameshock (class)                0/5
    Fireflash (class)                 0/5
    Inferno (class)                   0/5
 - Spell / Earth                      (mastery 1.30)
    Stone Skin (class)                0/5
    Pulverizing Auger (class)         0/5
    Mudslide (class)                  0/5
    Stone Wall (class)                0/5
 - Spell / Water                      (mastery 1.30)
    Glacial Vapour (class)            0/5
    Freeze (class)                    0/5
    Tidal Wave (class)                0/5
    Shivgoroth Form (class)           0/5
 - Spell / Air                        (mastery 1.30)
    Lightning (class)                 3/5
    Chain Lightning (class)           3/5
    Feather Wind (class)              4/5
    Thunderstorm (class)              1/5
 - Spell / Meta                       (mastery 1.30)
    Disperse Magic (class)            1/5
    Spellcraft (class)                5/5
    Quicken Spells (class)            5/5
    Metaflow (class)                  0/5
 - Spell / Phantasm                   (mastery 1.30)
    Illuminate (class)                0/5
    Blur Sight (class)                0/5
    Phantasmal Shield (class)         0/5
    Invisibility (class)              0/5
 - Spell / Conveyance                 (mastery 1.30)
    Phase Door (generic)              5/5
    Teleport (generic)                1/5
    Displacement Shield (generic)     1/5
    Probability Travel (generic)      0/5
 - Spell / Divination                 (mastery 1.30)
    Arcane Eye (generic)              1/5
    Keen Senses (generic)             1/5
    Vision (generic)                  0/5
    Premonition (generic)             1/5
 - Spell / Aegis                      (mastery 1.40)
    Arcane Reconstruction (generic)   4/5
    Shielding (generic)               2/5
    Arcane Shield (generic)           1/5
    Aegis (generic)                   0/5
 - Uber / Strength                    (mastery 1.00)
    Flexible Combat (class)           0/1
    You Shall Be My Weapon! (class)   0/1
    Massive Blow (class)              0/1
    Steamroller (class)               0/1
    Irresistible Sun (class)          0/1
    I Can Carry The World! (class)    0/1
    Legacy of the Naloren (class)     0/1
    Superpower (class)                0/1
 - Uber / Dexterity                   (mastery 1.00)
    Through The Crowd (class)         0/1
    Swift Hands (class)               0/1
    Windblade (class)                 0/1
    Windtouched Speed (class)         0/1
    Giant Leap (class)                0/1
    Crafty Hands (class)              0/1
    Roll With It (class)              0/1
    Vital Shot (class)                0/1
 - Uber / Constitution                (mastery 1.00)
    Draconic Body (class)             0/1
    Bloodspring (class)               0/1
    Eternal Guard (class)             0/1
    Never Stop Running (class)        0/1
    Armour of Shadows (class)         0/1
    Spine of the World (class)        0/1
    Fungal Blood (class)              0/1
    Corrupted Shell (class)           0/1
 - Uber / Magic                       (mastery 1.00)
    Spectral Shield (class)           0/1
    Aether Permeation (class)         1/1
    Mystical Cunning (class)          0/1
    Arcane Might (class)              0/1
    Temporal Form (class)             0/1
    Blighted Summoning (class)        0/1
    Revisionist History (class)       0/1
    Cauterize (class)                 0/1
 - Uber / Willpower                   (mastery 1.00)
    Draconic Will (class)             0/1
    Meteoric Crash (class)            0/1
    Garkul's Revenge (class)          0/1
    Hidden Resources (class)          0/1
    Lucky Day (class)                 0/1
    Unbreakable Will (class)          0/1
    Spell Feedback (class)            0/1
    Mental Tyranny (class)            0/1
 - Uber / Cunning                     (mastery 1.00)
    Fast As Lightning (class)         0/1
    Tricky Defenses (class)           0/1
    Endless Woes (class)              0/1
    Secrets of Telos (class)          0/1
    Elemental Surge (class)           0/1
    Eye of the Tiger (class)          0/1
    Worldly Knowledge (class)         0/1
    Tricks of the Trade (class)       0/1

  [Inscriptions (3/3)]

Rune: Shielding
Infusion: Regeneration
Rune: Manasurge

  [Current Effects]

+ Zero Gravity
- Bunnyficated!

  [Character Equipment]

 In main hand
a) Crystal Shard (16-19.2 power, 4 apr, arcane damage)
   Type: weapon / staff ; tier 2
It must be held with both hands.

Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14
Spell crit. chance: +4%
It can be used to create living shards of crystal, costing 45 power out of 45/45.
   Dropped by Urkis, the High Tempest
 In off hand
 On fingers
b) Vargh Redemption
   Type: jewelry / ring ; tier 2

When wielded/worn:
Changes stats: +6 Con / +4 Wil
Changes resistances: +10% nature / +25% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a tidal wave, costing 60 power out of 60/60.
   Dropped by Nafenrelas the shalore
c) Ring of No Stuns
   Type: jewelry / ring ; tier 5

When wielded/worn:
Armour penetration: +19
Defense: +20
Changes stats: +8 Cun / +8 Wil
Damage when the wearer hits(melee): 8 darkness
Changes resistances: +5% arcane / +6% acid
Confusion immunity: +10%
Pinning immunity: +5%
Stun/Freeze immunity: +43%
Teleport immunity: +10%
Life regen: +3.40
Mindpower: +15
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
 Around neck
d) Choker of Dread
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Physical power: +5
Blindness immunity: +100%
Spellpower: +5
See invisible: +10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by The Master
 Light source
e) Void Star
   Type: lite / lite ; tier 2

When wielded/worn:
Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid
Spell crit. chance: +5%
Light radius: +2
It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) :
Effective talent level: 2.0
Power cost: 70 out of 70/70.
Range: 10.00
Travel Speed: instantaneous
Description: Shows the target the madness of the void.  Each turn for 6 turns the target must make a mental save or suffer 36.07 mind damage as well as resource damage (based off the mind damage and nature of the resource).
   Dropped by Spacial Disturbance
 Main armor
f) verdant cashmere robe of life (2 def, 0 armour)
   Type: armor / cloth ; tier 3

When wielded/worn:
Defense: +2
Changes stats: +2 Con
Changes resistances: +5% blight
Changes damage: +8% nature
Life regen: +1.80
Maximum life: +40.00
Healing mod.: +13%

   Dropped by Islamlbu the Invoker
 Cloak
g) Serpentine Cloak (10 def, 0 armour)
   Type: armor / cloak ; tier 3

When wielded/worn:
Defense: +10
Changes stats: +6 Cun / +5 Con
Changes resistances penetration: +15% nature
Talent mastery: +0.10 Cunning / Stealth 
It can be used to activate talent Phase Door (costing 30 power out of 60/60) :
Effective talent level: 2.6
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a small range of up to 11 grids.
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle.
The range will increase with your Spellpower.
 On head
h) aegis linen wizard hat of knowledge (1 def, 0 armour)
   Type: armor / head ; tier 1

When wielded/worn:
Defense: +1
Changes stats: +2 Cun / +2 Wil
Talent mastery: +0.10 Spell / Aegis 
Life regen: +0.70
Maximum life: +30.00
Mindpower: +4

 Around waist
i) spiritwalker's hardened leather belt of valiance
   Type: armor / belt ; tier 3

When wielded/worn:
Changes stats: +1 Wil / +2 Mag
Mental save: +10
Mana each turn: +0.14
Maximum life: +58.00
Maximum mana: +27.00

 On hands
j) heroic rough leather gloves of the juggernaut (0 def, 4 armour)
   Type: armor / hands ; tier 1

When wielded/worn:
Armour: +4
Changes stats: +2 Con
Physical save: +4
Spell save: +3
Mental save: +9
Maximum life: +45.00
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 20% for 20 turns.
   Dropped by Abiran the thalore
 On feet
k) Wanderer's Rest (4 def, 0 armour)
   Type: armor / feet ; tier 3

When wielded/worn:
Defense: +4
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Pinning immunity: +100%
Movement speed: +25%
It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) :
Effective talent level: 4.0
Power cost: 15 out of 18/18.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
   Dropped by Borfast the Broken
 Tool
l) Gunodogen of thorny skin [power 40]  (20 cooldown)
   Type: charm / totem ; tier 3

When wielded/worn:
Damage when the wearer hits(melee): 2 mind
Damage when the wearer is hit: 8 arcane
Changes resistances: +6% mind
Changes resistances penetration: +5% arcane
Changes damage: +9% arcane
It can be used to hardens the skin for 6 turns increasing armour by 40 and armour hardiness by 50%, placing all other charms into a 20 cooldown.
   Dropped by Elivena the giant black ant
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2013-05-24 17:25:41
'A different point of view' was achieved for Learned the five chapters of Orc history through loremaster Hadak's tales. At 2013-05-24 15:24:54
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2013-05-24 20:01:35
'Bringer of Doom' was achieved for Killed a Bringer of Doom. At 2013-05-24 00:36:27
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-05-24 00:46:21
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2013-05-24 19:44:08
'Exterminator' was achieved for Killed 1000 creatures. At 2013-05-24 15:15:00
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2013-05-24 16:14:59
'Fear me not!' was achieved for Survived the Fearscape! At 2013-05-24 14:54:42
'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-05-24 15:20:48
'Level 10' was achieved for Got a character to level 10. At 2013-05-24 00:21:18
'Level 20' was achieved for Got a character to level 20. At 2013-05-24 15:47:28
'Level 30' was achieved for Got a character to level 30. At 2013-05-24 19:04:29
'Matrix style!' was achieved for Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun! At 2013-05-24 00:07:33
'Orbituary' was achieved for Stabilized the Abashed Expanse to maintain it in orbit. At 2013-05-24 00:05:44
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-05-24 00:57:26
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2013-05-24 19:45:39
'The Arena' was achieved for Unlocked Arena mode. At 2013-05-24 00:15:24
'The Legend of Garkul' was achieved for Learned the five chapters of the Legend of Garkul. At 2013-05-24 15:24:50
'The sky is falling!' was achieved for Saw a huge meteor falling from the sky. At 2013-05-24 00:30:49
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2013-05-24 20:35:07
'Treasure Hoarder' was achieved for Amassed 3000 gold pieces. At 2013-05-24 18:51:02
'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2013-05-24 15:21:36
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2013-05-24 17:21:29

  [Character Inventory]

 ) healing infusion of the psychic (heal 168)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 168 life.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
 ) healing infusion of the sneak (heal 255)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 255 life.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
   Dropped by enthralled slave
 ) movement infusion of the wizard (927% speed; 6 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 927% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 6 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
 ) wild infusion (resist 14%; cure magical, mental)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 14% for 4 turns.
It can be used to inscribe your skin with the infusion..
 ) wild infusion (resist 18%; cure magical, physical)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 18% for 5 turns.
It can be used to inscribe your skin with the infusion..
 ) wild infusion (resist 28%; cure mental)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 28% for 5 turns.
It can be used to inscribe your skin with the infusion..
 ) wild infusion of the warrior (resist 20%; cure magical)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 20% for 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion..
 ) Rune of Reflection (absorb and reflect 206 for 5 turns)
   Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 206 damage for 5 turns.
The effect will scale with your magic stat.
It can be used to inscribe your skin with the rune..
   Dropped by Forest Troll Hedge-Wizard
 ) controlled phase door rune of the duelist (range 6)
   Type: scroll / rune ; tier 4

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport in a range of 6.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune..
   Dropped by elven warrior
 ) phase door rune of the sneak (range 8; power 23; dur 4)
   Type: scroll / rune ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 8.
Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
 ) phase door rune of the sneak (range 14; power 41; dur 5)
   Type: scroll / rune ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 14.
Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
   Dropped by gigantic sandworm tunneler
 ) phase door rune of the titan (range 13; power 35; dur 3)
   Type: scroll / rune ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 13.
Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune..
   Dropped by bandit
 ) shielding rune (absorb 296 for 3 turns)
   Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 296 damage for 3 turns.
It can be used to inscribe your skin with the rune..
 ) shielding rune of the psychic (absorb 179 for 3 turns)
   Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 179 damage for 3 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune (range 20)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the sneak (range 58)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
 ) teleportation rune of the warrior (range 47)
   Type: scroll / rune ; tier 2

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
   Dropped by Iverin the gelatinous cube
 ) Sealed Scroll of Last Hope
   Type: scroll / scroll

It can be used to open the seal and read the message.
 ) Taint of Telepathy (Range 10 telepathy for 5 turns)
   [Plot Item]
Type: scroll / taint ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns.
It can be used to inscribe your skin with the taint..
 ) Mirror Shards
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Damage when the wearer is hit: 10 % chance to blind
Changes resistances: +25% light
Changes damage: +12% light
Light radius: +1
It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24.
 ) Unflinching Eye
   Type: jewelry / amulet ; tier 4

When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror 
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
Effective talent level: 2.6
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
 ) Withering Orbs
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Damage when the wearer hits(melee): 5 mind
Damage when the wearer hits(ranged): 5 mind
Mindpower: +5
See stealth: +10
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.

 ) Zubadhetira the gold amulet
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Accuracy: +8
Armour penetration: +6
Physical crit. chance: +5.0%
Physical power: +8
Armour: +6
Changes stats: +1 Con
Damage when the wearer is hit: 8 physical
Changes damage: +8% physical
Talent mastery: +0.28 Spell / Stone 
Critical mult.: +15.00%
Poison immunity: +5%
Disease immunity: +20%
Teleport immunity: +5%
Combat speed: +10%

 ) protective voratun amulet of constitution (+4)
   Type: jewelry / amulet ; tier 5

When wielded/worn:
Armour: +3
Defense: +5
Changes stats: +4 Con
Physical save: +11

 ) wanderer's gold amulet of willpower (+3)
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Fatigue: -4%
Changes stats: +3 Wil / +3 Cun / +5 Con

 ) Bloodcaller
   Type: jewelry / ring ; tier 4

When wielded/worn:
Fatigue: -5%
Mental save: -7
Life leech chance: +15%
Life leech: +30%

 ) Inertial Twine
   Type: jewelry / ring ; tier 3

When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12
Knockback immunity: +100%
It can be used to activate talent Bind (costing 30 power out of 30/30) :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 5.00
Travel Speed: instantaneous
Is: a mind power
Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower.
The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably.
 ) Nightsong
   Type: jewelry / ring ; tier 2

When wielded/worn:
Defense: +6
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn.
The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark.
   Dropped by Blood Master
 ) conjurer's gold ring
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +6 Wil / +5 Mag
Spellpower: +7

   Dropped by black crystal
 ) gladiator's stralite ring of blight (+12%)
   Type: jewelry / ring ; tier 4

When wielded/worn:
Physical power: +8
Changes stats: +4 Str / +6 Con
Changes resistances: +12% blight
Changes damage: +12% blight

   Dropped by blue crystal
 ) rogue's steel ring of arcane power
   Type: jewelry / ring ; tier 2

When wielded/worn:
Defense: +6
Changes stats: +3 Cun
Spellpower: +7

   Dropped by Ruaoyir the human
 ) rogue's steel ring of tenacity
   Type: jewelry / ring ; tier 2

When wielded/worn:
Defense: +8
Changes stats: +4 Cun
Disarm immunity: +30%
Pinning immunity: +23%
Knockback immunity: +22%

   Dropped by white crystal
 ) savage's stralite ring of pilfering
   Type: jewelry / ring ; tier 4

When wielded/worn:
Armour penetration: +8
Defense: +5
Changes stats: +2 Con
Spell save: +9
Maximum stamina: +17.00
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
 ) savior's copper ring of tenacity
   Type: jewelry / ring ; tier 1

When wielded/worn:
Physical save: +5
Spell save: +5
Mental save: +5
Disarm immunity: +24%
Pinning immunity: +20%
Knockback immunity: +20%

   Dropped by Spacial Disturbance
 ) sneakthief's gold ring
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +6 Cun / +6 Dex

   Dropped by Mindworm
 ) Staff of Destruction (20-24 power, 4 apr, fire damage)
   Type: weapon / staff ; tier 3
It must be held with both hands.

Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning
Talent granted: +1 Command Staff 
Spellpower: +10
Spell crit. chance: +15%

   Dropped by skeleton mage
 ) Emblem of Evasion
   Type: armor / belt ; tier 2

When wielded/worn:
Ranged Defense: +8
Changes stats: +5 Dex / +3 Cun / +2 Lck
Slows Projectiles: +20%
It can be used to activate talent Evasion (costing 40 power out of 40/40) :
Effective talent level: 1.8
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them for 9 turns.
Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity.
 ) Girdle of the Calm Waters
   Type: armor / belt ; tier 1

When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% cold / +20% nature / +20% blight
Healing mod.: +30%

 ) regal linen cloak of sorcery (1 def, 0 armour)
   Type: armor / cloak ; tier 1

When wielded/worn:
Defense: +1
Changes stats: +5 Wil / +2 Mag
Mental save: +7
Spell crit. chance: +4%

 ) silk robe 'Strikedredge' (3 def, 0 armour)
   Type: armor / cloth ; tier 4

When wielded/worn:
Defense: +3
Changes stats: +5 Wil / +5 Mag
Damage when the wearer hits(melee): 8 lightning
Damage when the wearer is hit: 4 lightning
Changes resistances: +9% lightning / +3% temporal
Changes damage: +10% darkness / +3% lightning
Maximum hate: +9.00
Spellpower: +8
Mindpower: +13
Mental crit. chance: +8%

   Dropped by Xanurelaith the brown mold
 ) Scorched Boots (4 def, 4 armour)
   Type: armor / feet ; tier 5

When wielded/worn:
Armour: +4
Defense: +4
Fatigue: +8%
Changes damage: +15% blight
Spellpower: +13

 ) Crystle's Astral Bindings (0 def, 0 armour)
   Type: armor / hands ; tier 2

When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes damage: +8% darkness / +8% temporal
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2
Spell crit. chance: +3%
Talent on hit(spell): Dust to Dust (10% chance level 2).

 ) 2 agate
   Type: gem / black ; tier 1

When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cu a spell
Description
Effective talent level
Effective talent leveln / +1 Con

 ) 136 alchemist agate
   Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%

   Dropped by Layylrawyn the bloated horror
 ) 4 onyx
   Type: gem / black ; tier 3

When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con

 ) lapis lazuli
   Type: gem / blue ; tier 3

When wielded/worn:
Defense: +6
Physical save: +6
Spell save: +6
Mental save: +6
When used to imbue an object:
Defense: +6
Physical save: +6
Spell save: +6
Mental save: +6

   Dropped by minotaur
 ) 2 sapphire
   Type: gem / blue ; tier 4

When wielded/worn:
Defense: +8
Physical save: +8
Spell save: +8
Mental save: +8
When used to imbue an object:
Defense: +8
Physical save: +8
Spell save: +8
Mental save: +8

   Dropped by orc warrior
 ) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger ; tier 1

When wielded/worn:
Armour penetration: +5
Damage when the wearer is hit: 15 blight
Changes damage: +4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
   Dropped by Prox the Mighty
 ) Mummified Egg-sac of Ungolë
   Type: misc / egg

When carried:
Light radius: -2
It can be used to summon spiders, costing 80 power out of 100/100.
 ) Rungof's Fang
   Type: misc / fang

When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine 

   Dropped by Rungof the Warg Titan
 ) emerald
   Type: gem / green ; tier 3

When wielded/worn:
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all

   Dropped by Briagh, Great Sand Wyrm
 ) 5 jade
   Type: gem / green ; tier 4

When wielded/worn:
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all

   Dropped by ancient elven mummy
 ) 8 turquoise
   Type: gem / green ; tier 4

When wielded/worn:
See stealth: +10
See invisible: +10
When used to imbue an object:
See stealth: +10
See invisible: +10

   Dropped by ancient elven mummy
 ) Heart of Poosh
   Type: misc / land

When carried:
Changes damage: +2% all
It can be used to natural balance, costing 100 power out of 100/100.
   Dropped by Kelad, the One Who Stole Poosh
 ) void-walker's alchemist's lamp of clarity
   Type: lite / lite ; tier 3

When wielded/worn:
Mental save: +10
Light radius: +3
Defense after a teleport: +7
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +10%

 ) The Bladed Rift
   Type: tool / misc ; tier 4

When wielded/worn:
Damage when the wearer is hit: 25 physical + bleeding
Changes resistances: +15% temporal
Changes damage: +5% physical / +10% temporal
Spellpower: +5
Mindpower: +5
It can be used to activate talent Animate Blade (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animate blade for 10 turns.
 ) Crystal Focus
   Type: gem / multi-hued ; tier 2

It can be used to combine with a weapon, costing 1 power out of 1/1.
   Dropped by Nurul the Bringer of Doom
 ) Orb of Many Ways
   [Plot Item]
Type: orb / orb

It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Golbug the Destroyer
 ) Scrying Orb
   [Plot Item]
Type: orb / orb

When carried:

 ) Atamathon's Lost Ruby Eye
   [Plot Item]
Type: gem / red ; tier 5

When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fire

   Dropped by Corrupted Sand Wyrm
 ) Runed Skull
   Type: gem / red ; tier 5

When carried:
Damage when the wearer is hit: 25 fire
Spellpower: +7

   Dropped by Pale Drake
 ) garnet
   Type: gem / red ; tier 3

When wielded/worn:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%

   Dropped by Corrupted Sand Wyrm
 ) Rod of Recall (1/1)
   [Plot Item]
Type: charm / rod

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
 ) Transmogrification Chest
   [Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
 ) elven-wood totem of cure poisons 'Glareroar' [power 3]  (20 cooldown)
   Type: charm / totem ; tier 4

When wielded/worn:
Damage when the wearer hits(melee): 4 light
Changes resistances: +3% blight
Changes resistances penetration: +10% light
It can be used to removes up to 3 poisons from the target, placing all other charms into a 20 cooldown.
 ) overpowered yew totem of healing [power 230]  (56 cooldown)
   Type: charm / totem ; tier 3

It can be used to heals the target for 230, placing all other charms into a 56 cooldown.
   Dropped by ghoul
 ) amethyst
   Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%

 ) yew wand of detection 'Isalenor' [power 7]  (12 cooldown)
   Type: charm / wand ; tier 3

When wielded/worn:
Talent cooldown: Void Blast (+6 turn)
Talent granted: +2 Void Blast 
Allows you to breathe in: water 
It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 12 cooldown.
When used:
100% chance to regenerate 3 negative energy.

   Dropped by Lisoma the luminous horror
 ) Burning Star
   Type: gem / white ; tier 3

When carried:
Light radius: +1
It can be used to map surroundings, costing 30 power out of 30/30.
   Dropped by Sandworm Queen
 ) diamond
   Type: gem / white ; tier 5

When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con

 ) 2 quartz
   Type: gem / white ; tier 3

When wielded/worn:
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%

   Dropped by orc soldier
 ) 3 amber
   Type: gem / yellow ; tier 4

When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%

 ) ametrine
   Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%

 ) citrine
   Type: gem / yellow ; tier 1

When wielded/worn:
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2

   Dropped by blue ooze

  [Last Messages]

Sterwoff's spell attains critical power!
Sterwoff hits Grand Corruptor for 324 arcane damage.
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Grand Corruptor hits Sterwoff for 319 blight damage.
Grand Corruptor is free from the arcane vortex.
Talent Lightning is ready to use.
Sterwoff hits Grand Corruptor for 16 lightning damage.
Grand Corruptor hits Sterwoff for 26 blight, 93 blight damage (total 118.14).
Grand Corruptor casts Drain.
Grand Corruptor's spell attains critical power!
Grand Corruptor deactivates Fearscape.
Grand Corruptor hits Sterwoff for 261 blight damage.
Grand Corruptor killed Sterwoff!
Sterwoff the level 35 higher archmage was infected to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!
You have 3 life(s) left.
Sterwoff deactivates Shielding.
Sterwoff deactivates Pure Aether.
Sterwoff deactivates Chant of Fortitude.
Sterwoff deactivates Spellcraft.
Sterwoff deactivates Quicken Spells.
Sterwoff is free from the rotting disease.
Sterwoff deactivates Feather Wind.
You carry too much--you are encumbered!
Drop some of your items.
Sterwoff deactivates Thunderstorm.
The furious lightning storm around Sterwoff calms down and disappears.
Sterwoff deactivates Arcane Power.
Sterwoff is free from the weakness disease.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Rune: Manasurge is ready to use.
Talent Manathrust is ready to use.
Talent Arcane Vortex is ready to use.

chance +8% all
Spell crit

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