Please, can we have SLOW immunity?
Moderator: Moderator
Please, can we have SLOW immunity?
So many things slow you, and it is often very deleterious. Can we have slow immunty please, the way we have stun, confusion, blindness, etc?
MADNESS rocks
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- Halfling
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Re: Please, can we have SLOW immunity?
Do you realize, that monsters will get it too? Also with so many dangerous effects, even minor (but still dangerous) ones, like pin, knockback etc. are hardly resisted by most players till endgame - there are simply too many of them to get meaningful resistance from gear.
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- Halfling
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Re: Please, can we have SLOW immunity?
Well, so what about all those weak talents with slow being main selling point? Glyph of Fatigue, Thorn Grab, Kinetic Leech etc. has already been nerfed heavily. After making slow resist common enough to be sensible for player (and enemies) to stack, they will become totally worthless. Note, that slowness length and percentage are already greatly limited and your saves can reduce them even further. And when you are slowed for 5 turns, enemies do not get plenty of free of attacks against you - some of them may just attack a bit early, but that is only if you haven't used physical wild (instant!) or killed them in turn after being slowed down.
Re: Please, can we have SLOW immunity?
Being slowed gives slow resistance.
Its a diminishing returns.
Its a diminishing returns.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
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Re: Please, can we have SLOW immunity?
Knockback isn't that bad, it may even save your skin.AlexanderR wrote:Do you realize, that monsters will get it too? Also with so many dangerous effects, even minor (but still dangerous) ones, like pin, knockback etc. are hardly resisted by most players till endgame - there are simply too many of them to get meaningful resistance from gear.
Wanderer's Rest gives you 100% pinning immunity.
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- Thalore
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Re: Please, can we have SLOW immunity?
You can counter slow by boosting speed, but there is no such counter for stun and confusion.jenx wrote:So many things slow you, and it is often very deleterious. Can we have slow immunty please, the way we have stun, confusion, blindness, etc?
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Re: Please, can we have SLOW immunity?
[offtopic]Unless you are a geomancer, whose earthen form (or whatever is the name of that sustain) may be distrupted by any forced movement.[/offtopic]Omega Blue wrote: Knockback isn't that bad, it may even save your skin.
Re: Please, can we have SLOW immunity?
Differential actions speeds are probably the most difficult effects to balance since they translate a continuous value into a heavily discretized variable. Apart from complete removal, which would require redesigning large fractions of the game, there could be a secondary effect to speed changes. Say, reduced speed causes reduced damage taken. The opposite could also be true (increased speed = more damage taken). Yeeks and ghouls would need some tweaking, and I imagine chronomancy would also need some changes.
Sorry about all the parentheses (sometimes I like to clarify things).