Mayfair wrote:To me demons are not that familiar. Of course I know all the usual, but there are those that I can't tell what they are and what they do. A dog is nice animal since know that it bites and whips its tail. Bird flies and sings. Barbazu... summons demons? What I'm trying to say is that if there should be more enemies, they should be something more familiar. To me it is the same if there are mariliths, barbazus, nycadaemons or vrocks. Demons don't have any real-life counterpart, so they are boring.
Well, a lot of the demonic creatures are simply AD&D borrowings with no basis in Tolkien. They could well be replaced with a more in-theme set of demonic creatures. In Sindarin, call them
roeg (singular
raug or
rog) -- fallen spirits of different orders, and of greater or lesser power. Remember, Melkor and Sauron did not fall alone, and there were many lesser spirits who fell with them.
The least of the demonic
roeg are creatures as much like natural animals as certain Maiar are like humans. They are corruptions of the animate spirit, and magically potent. The
narrog,
aewrog, and
hurog -- the rat, bird, and dog demons -- are the very least of these, kept as familiar spirits by servitors of the Dark. Each can be found in a common variant as well as a fiery variant, which carries an aura of flame.
These replace imps, quasits, and manes. They are not affected by weapons which slay natural animals.
The spider demons, spawn of Ungoliant, are one of the most feared orders of
roeg. Shelob, greatest daughter of the ancient spider, is only the best-known. The
ungorroeg (singular
ungorrog) or spider demons, are lesser demonic spiders but still foully potent. Breeding of these in the wild with ordinary giant spiders gave rise to the cruel spiders of Mirkwood. An ordinary spider demon bears terrible poison in its bite. A
helcungol or ice spider demon can poison and instantly slow a victim to a crawl, while the crackling
naurungol can cause disfiguring burns at a touch.
The demons proper, or fallen Maiar, are mostly lesser in power than the famous
balrog or power demon. All sport hideous demonic disfigurements of the humanoid form -- barbs, wings, horns. Many can project auras of magical force which harm any who come near them.
(Yes, "storm" spells.) Greater demons also retain the power to summon their kin. The true demons are divided into three castes:
Warrior demons, or
dagorroeg. Festooned with horns and fierce claws, these monstrous forms are the shock troops of Morgoth, known for their strength and fierce weapons. They tend to have fewer spells and more direct, forceful attacks than others of the true demons. Infamous indeed are the many-armed
sererroeg or blood demons, female demons whose skin drips with blood, and who fight with three grim daggers apiece.
(Yes, mariliths.)
Magic-using demons, or
morgulroeg. Twisted elemental spirits, these creatures serve the Dark with perversions of the magics of nature. They often mastermind demonic forces, summoning their fellows to their aid before striking. All morgulroeg can surround themselves with a storm of deadly force to keep foes at a distance.
(No, a morgulrog is not a "morgul being" for purposes of weapon shattering!)
Power demons, or
balroeg. The greatest of the demons are in a class by themselves, potent in both magical might and sheer battle power. The fire balroeg are the most infamous of this kin, though balroeg of frost, acid, and other elements exist. The demon princes, lieutenants of Morgoth, are all of the order of power demons.