Necromancer's skeleton mage is really a master killer.
So the solution is: make Undead Surge have an additional passive effect that reduce the friendly fire damage from your minions.
This will also make Undead Surge more attractive.
Lets solve the stupid skeleton mage problem!
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- Wyrmic
- Posts: 284
- Joined: Thu Mar 29, 2012 2:11 am
Re: Lets solve the stupid skeleton mage problem!
Since other pets already have code that prevents them from killing you/party members I presumed this was a design decision (which makes the nuking path far more fun! so +1 anyway - not that +1s helped in the last thread about it. :<)
Re: Lets solve the stupid skeleton mage problem!
S'in RC3, so... there you go. Tied into dark empathy, similar to alchies alchemist protection talent.
Re: Lets solve the stupid skeleton mage problem!
Indeed it is, how embarassing for us posting in ideas without following the svn. It's a delightful change to necro frustration level.
Re: Lets solve the stupid skeleton mage problem!
I know it's terribly greedy after this vast improvement to playability, but if whoever decided to add this has any mercy - did you know that taking advanced minions (with blighted in particular, but even without) actually causes a petbomb to last less time and do less damage? They begin to get many quite nice AoEs, and when they overlap can actually kill each other entirely in 2-3 rounds sometimes.
It's nice that they can no longer kill you, but still pretty counterproductive that they're both less durable and damaging than their basic brethren in a fight even out in the open.~
(the skeletons have no such issues - if hte mages are killing hte rest you should be getting out of narrow corridoors.)
It's nice that they can no longer kill you, but still pretty counterproductive that they're both less durable and damaging than their basic brethren in a fight even out in the open.~
(the skeletons have no such issues - if hte mages are killing hte rest you should be getting out of narrow corridoors.)