***STORY BIT***
Shallr the Chronotwisted is, was, and will be a chronomancer who has gone mad, his mind shattered by temporal paradox. He took over a ruin, and began a series of workings, bringing versions of himself from other timelines, past and future, into his. In doing so, his own timeline shattered, tearing free from the rest of time. He then used more mundane magic to also rend asunder their minds, fusing their consciousness into a sort of pack mentality. In one final fit of dark genius, he linked himself to their lifeforce, so that should they fall, their power would become his, and he could not die while they lived. With his power over time, and a small, loyal army of himself, many great treasures became his, even as he descended further into madness.
***FIGHT SYNOPSIS***
Essentially, Shallr is akin to a fight with The Mouth, with many differences. Shallr has with him one of each kind of player class. When the player is detected, all of them will attack, whilst Shallr controls them, immune to dying, but not damage. Whenever a clone is killed, Shallr gains a random talent from that class at 5/5. (Always a talent 'useful' to him, IE nothing that requires a weapon or talent he does not currently possess.) He also completely replenishes all of his mana, vim, negative/positive energy, hatred, equilibrium, paradox, stamina, psi, and anything else I forgot. He also heals for that clone's maximum HP, and gains a shield for a tenth of that which lasts until destroyed. When all of the clones have been destroyed, Shallr becomes mortal.
***DUNGEON SYNOPSIS***
Shallr's Ruin is filled with enemies both physical and temporal in nature, and the levels are both dangerous and varied. You could wind up high in the air over a sundered Eyal, in the midst of the Spellblaze, or in the far-flung future. Such is the effect of the Chronotwisted's 'experiments'.
Shallr the Chronotwisted (New boss and dungeon idea)
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