Auto-targeting with telepathy...
Moderator: Moderator
Auto-targeting with telepathy...
It's a minor, minor point, but I'm surely not the only person who plays quickly enough for this to be an issue. When using telepathy, auto-target heads straight for the nearest visible creature regardless of whether it's in physical LOS or not. I tend to click/type quickly in battle situations, so frequently I'll fire off a spell at a creature on the other side of a wall rather than one that is physically further away but with a path unblocked by any obstruction because I'll hit the quick-key and enter in rapid succession. This is fine, if annoying, with talents like Rush, that fail automatically and don't use a turn if you target a creature not target-able under the conditions of the skill, but most magic fails and uses up a turn. I was wondering if this could be fixed so auto-target initially goes to the closest creature actually within physical view rather than the closest detected by telepathy.
Re: Auto-targeting with telepathy...
Doesn't sound that minor to me. You should post a bug report.
Wait, you mean it targets the sensed enemy even if you know it's out of LOS or it targets enemies you don't yet know are blocked? Because I wouldn't say the latter is a bug. Changing the targeting in that case would leak information to the player.
Wait, you mean it targets the sensed enemy even if you know it's out of LOS or it targets enemies you don't yet know are blocked? Because I wouldn't say the latter is a bug. Changing the targeting in that case would leak information to the player.
Re: Auto-targeting with telepathy...
It does both (though that is a good distinction -- occasionally not having to take a round to do vision or the like would be helpful.) It automatically goes to the closest sensed regardless of whether I can tell if there's an intervening barrier. I didn't post it in bugs because I assumed that's how auto-target is actually set up...aim at the closest target in range. Unfortunately, that can be annoying, as explained above, so I was hoping for some finessing since it's a game mechanic rather than an aspect of gameplay. But your point about the possible abuse is well-taken.