[svn, lua] frozen shards

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nukularpower
Halfling
Posts: 82
Joined: Tue Nov 06, 2012 5:37 am

[svn, lua] frozen shards

#1 Post by nukularpower »

This sling ammo (frozen shards, using Hare-skin sling, if that counts) causes a cloud AoE effect. Every turn, this AoE generates a lua error. It seems to be related to the frozen effect.

Also, in case it counts, this was in Dreadfell. Havent tried outside yet.

Lua Error: /engine/Map.lua:1003: attempt to index global 'overlay' (a nil value)
At [C]:-1 __index
At /engine/Map.lua:1003 processEffects
At /mod/class/Game.lua:1090 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1015
---------------- Stack Dump ----------------
2: table // b75e98
1: table // b75e98
--------------- Stack Dump Finished ---------------
[LOG] Bilbo hits orc grand master assassin for #1133F3#21 cold#LAST# damage.
[LOG] Bilbo hits elder vampire for #1133F3#6 cold#LAST# damage.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [svn, lua] frozen shards

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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