Regenerating bone shield

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Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Regenerating bone shield

#1 Post by Suslik »

If you want to keep your bone shield ready for battle anytime, you should turn it off, wait for cooldown, turn it on. Takes a lot of turns and quite annoying. What about adding an option to regen the shield when you have not been hit by any damage for, well, 10 rounds or so? It will not affect combat balance at all, it will just make the tedious task of turning the shield on and off unnecessary.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Regenerating bone shield

#2 Post by lukep »

Sounds good to me.
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Melee Talent Creator
Annotated Talent Code (incomplete)

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Regenerating bone shield

#3 Post by donkatsu »

Yes, please.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Regenerating bone shield

#4 Post by SageAcrin »

Heck, even better, just give it a general regen stat and have it go up as you level it. Maybe from 30 to 10 per shield.

No checking for last time you took damage, and just as balanced.

Tyren
Halfling
Posts: 112
Joined: Sun Mar 04, 2012 2:04 am

Re: Regenerating bone shield

#5 Post by Tyren »

I think my next character is going to be dwarf reaver with stone walking, teleportation and movement infusion. And gem portal if i can afford it.

King Gainer
Halfling
Posts: 88
Joined: Thu Jul 12, 2012 8:37 pm

Re: Regenerating bone shield

#6 Post by King Gainer »

SageAcrin wrote:Heck, even better, just give it a general regen stat and have it go up as you level it. Maybe from 30 to 10 per shield.

No checking for last time you took damage, and just as balanced.

This sound like a good idea to me.

nukularpower
Halfling
Posts: 82
Joined: Tue Nov 06, 2012 5:37 am

Re: Regenerating bone shield

#7 Post by nukularpower »

+1 to this

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Regenerating bone shield

#8 Post by Suslik »

It has been added in 1.0.4, success! Thanks, DG!

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