Cannot access stores/alchemist quest in Elvala
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Cannot access stores/alchemist quest in Elvala
I was in Elvala when the game crashed. I think I had a store window open when the game crashed, but I'm not sure. Anyway, when I restarted the game, I was unable to access any stores or the alchemist quest. I am able to access stores normally in other towns. I am certain that before the game crash I had been able to access stores in Elvala.
Re: Cannot access stores/alchemist quest in Elvala
Wow, same exact problem in Last Hope now (different save file though). Also, a clarification: the game didn't quite crash - it froze, and then I forced it to quit through the task manager.
Re: Cannot access stores/alchemist quest in Elvala
I am having exactly the same problem in Last Hope. Crashes on either entering towns or leaving dungeons are getting increasingly common for me in v42 - never had a problem before.
Re: Cannot access stores/alchemist quest in Elvala
Yet another crash, another character. The text at the crashes always seems to be the same:
I get 2 lines in the log
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
If I leave it alone these repeat in a (slow) loop, and I have never been able to recover without killing the process externally once it starts to hang. Relevant log file section below.
---------------------------------
[LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name Maj'Eyal
C Map minimap texture: 1296 (50x50; 64x64)
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
[PROFILE] filtering save of scores to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[COROUTINE] registering savefilepipe thread: 0x043197d0
Make wait background texture 1229 : 1600x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe: Magneto game :: game.teag :: table: 0x089eb080 => table: 0x08e44720 (5066)
Loading savefile /save/Magneto/
Save MD5 db92ed85-b992-4f67-8464-a802649c87f6 6a7f7637a5b06dd5e2bf62ae2221d536 game game.teag
[ONLINE PROFILE] saved character md5 db92ed85-b992-4f67-8464-a802649c87f6 game.teag 6a7f7637a5b06dd5e2bf62ae2221d536
[LOG] Saving done.
Wait finished, counted 1467, 3730 ticks
[COROUTINE] registering savefilepipe thread: 0x11b90518
Make wait background texture 1427 : 1600x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0aba3218 => table: 0x112ae8c0 (1)
Loading savefile /save//
[LOG] Saving done.
Wait finished, counted 1, 853 ticks
removeTempVal combat_physspeed 0.1 :=: 10
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [10]=0.100000 , [11]=-10.400000 , [12]=-10.400000 , [13]=-10.400000 , n=13.000000 , }
delTmpVal combat_physspeed 0.1 mult0
removeTempVal combat_physcrit -10.4 :=: 13
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [11]=-10.400000 , [12]=-10.400000 , [13]=-10.400000 , n=13.000000 , }
delTmpVal combat_physcrit -10.4 add
removeTempVal combat_dam -10.4 :=: 12
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [11]=-10.400000 , [12]=-10.400000 , n=13.000000 , }
delTmpVal combat_dam -10.4 add
removeTempVal combat_atk -10.4 :=: 11
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [11]=-10.400000 , n=13.000000 , }
delTmpVal combat_atk -10.4 add
removeTempVal global_speed_add 0.128 :=: 351
{[1]=2.000000 , [4]=1.000000 , [5]=1.000000 , [6]=1.000000 , [132]=0.110000 , [133]={[4]=11.000000 , } , [41]={[11]=2.000000 , [10]=3.000000 , } , [182]=0.100000 , [183]=3.000000 , [180]=3.000000 , [149]={["T_TELEKINETIC_BLAST"]=2.000000 , } , [40]={[11]=2.000000 , [10]=3.000000 , } , [148]={["T_TELEKINETIC_BLAST"]=-5.000000 , } , [178]=0.100000 , [179]={["talent_on_hit"]={["T_STONE_TOUCH"]={["level"]=1.000000 , ["chance"]=10.000000 , } , ["T_JUGGERNAUT"]
I get 2 lines in the log
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
If I leave it alone these repeat in a (slow) loop, and I have never been able to recover without killing the process externally once it starts to hang. Relevant log file section below.
---------------------------------
[LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name Maj'Eyal
C Map minimap texture: 1296 (50x50; 64x64)
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
[PROFILE] filtering save of scores to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[COROUTINE] registering savefilepipe thread: 0x043197d0
Make wait background texture 1229 : 1600x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe: Magneto game :: game.teag :: table: 0x089eb080 => table: 0x08e44720 (5066)
Loading savefile /save/Magneto/
Save MD5 db92ed85-b992-4f67-8464-a802649c87f6 6a7f7637a5b06dd5e2bf62ae2221d536 game game.teag
[ONLINE PROFILE] saved character md5 db92ed85-b992-4f67-8464-a802649c87f6 game.teag 6a7f7637a5b06dd5e2bf62ae2221d536
[LOG] Saving done.
Wait finished, counted 1467, 3730 ticks
[COROUTINE] registering savefilepipe thread: 0x11b90518
Make wait background texture 1427 : 1600x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x0aba3218 => table: 0x112ae8c0 (1)
Loading savefile /save//
[LOG] Saving done.
Wait finished, counted 1, 853 ticks
removeTempVal combat_physspeed 0.1 :=: 10
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [10]=0.100000 , [11]=-10.400000 , [12]=-10.400000 , [13]=-10.400000 , n=13.000000 , }
delTmpVal combat_physspeed 0.1 mult0
removeTempVal combat_physcrit -10.4 :=: 13
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [11]=-10.400000 , [12]=-10.400000 , [13]=-10.400000 , n=13.000000 , }
delTmpVal combat_physcrit -10.4 add
removeTempVal combat_dam -10.4 :=: 12
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [11]=-10.400000 , [12]=-10.400000 , n=13.000000 , }
delTmpVal combat_dam -10.4 add
removeTempVal combat_atk -10.4 :=: 11
{[1]={[3]=5.000000 , [4]=6.000000 , [5]=6.000000 , [6]=6.000000 , } , [2]=7.000000 , [3]={["wild-gift/fungus"]=0.100000 , } , [4]={[7]=12.000000 , [10]=12.000000 , [9]=11.000000 , } , [5]=7.000000 , [6]=4.000000 , [7]=2.000000 , [8]=1.000000 , [9]=1.000000 , [11]=-10.400000 , n=13.000000 , }
delTmpVal combat_atk -10.4 add
removeTempVal global_speed_add 0.128 :=: 351
{[1]=2.000000 , [4]=1.000000 , [5]=1.000000 , [6]=1.000000 , [132]=0.110000 , [133]={[4]=11.000000 , } , [41]={[11]=2.000000 , [10]=3.000000 , } , [182]=0.100000 , [183]=3.000000 , [180]=3.000000 , [149]={["T_TELEKINETIC_BLAST"]=2.000000 , } , [40]={[11]=2.000000 , [10]=3.000000 , } , [148]={["T_TELEKINETIC_BLAST"]=-5.000000 , } , [178]=0.100000 , [179]={["talent_on_hit"]={["T_STONE_TOUCH"]={["level"]=1.000000 , ["chance"]=10.000000 , } , ["T_JUGGERNAUT"]