2 logs

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

2 logs

#1 Post by Canderel »

Ok, i recently died 3 times.

I tried to figure out what happened by going through the log, but it's a mess. So changes I propose to the current logging system are:
  • have 2 logs one 'plain' and one debug
  • debug can stay as it is, though i dunno who other than devs would read it
  • other one is 'human readable'
So for the human readable 1 i have these suggestions:
  • remove colours
  • remove before damage stuff, just give us the actual damage done
  • for each damage taken, have the actor who did it + the talent he used
  • show the damage shields absorbed
  • remove decimals
  • remove any loading related stuff
  • how about adding a player turn. So i can easily parse it into my turn their turns etc.
  • i don't know if things like chat dialog etc should go into the human readable log. Just entered chat with apprentice mage is fine.
The ingame log i'd love to see summaries for too. For instance if you pick up a stack of items' it could all be summarised into : player picks up a) teeth b) helm c) boots 1 line, not 3.

Similar things can bie summarised differently.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: 2 logs

#2 Post by Canderel »

Ok after irc chat:

Darkgod will bewilling to change thecurrent in game logging, and output that to a seperate file.

So my proposal is: don't write output immediately, rather wait for theplayerturn andthen output what has happened between his last turn and this one.

So then for each actor that took damage indicate which talents from which actor did how much damage.

Like this:
+ Player: 50 damage to shield, 25 damage
+ Bill: 65 damage
+ 2 fire ants: 20 damage average, 1 killed
Each + being expandable to show who did it with which talents and what damage types.

Healing effects other than natural regen should also be shown. Monsters of the same name can begrouped. Only on the expand should one differentiate.

wobbly
Archmage
Posts: 400
Joined: Tue Jul 03, 2012 8:35 am

Re: 2 logs

#3 Post by wobbly »

I'd also like the log to save. So when I reload my save file I can look at what just happened if I've been a way for a bit.

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