[SVN] Void damage type likely going to present issues

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Torokasi
Halfling
Posts: 96
Joined: Tue Apr 03, 2012 7:34 pm

[SVN] Void damage type likely going to present issues

#1 Post by Torokasi »

+-- Temporal/Darkness damage
+newDamageType{
+ name = "void", type = "VOID", text_color = "#GREY#",
+ projector = function(src, x, y, type, dam)
+ DamageType:get(DamageType.TEMPORAL).projector(src, x, y, DamageType.TEMPORAL, dam / 2)
+ DamageType:get(DamageType.PHYSICAL).projector(src, x, y, DamageType.DARKNESS, dam / 2)
+ end,
+}
+

The "PHYSICAL" should be "TEMPORAL", I take it. :lol:

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [SVN] Void damage type likely going to present issues

#2 Post by lukep »

or DARKNESS?
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: [SVN] Void damage type likely going to present issues

#3 Post by Sradac »

Yay it looks like my idea for Void damage got taken!

My idea was for it to be darkness / cold (Cause you know...the void is cold and all) , but I think temporal / darkness is just as appropriate

XLambda
Wyrmic
Posts: 237
Joined: Wed Jan 25, 2012 5:39 pm

Re: [SVN] Void damage type likely going to present issues

#4 Post by XLambda »

Heh, a void damage type. Looks like I finally get to implement my Lovecraftian Void Cultist. :D

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