I noticed in the log file that there is a LUA error at the end. Not sure if it is related.
Code: Select all
[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default DirectSound Default)
OpenAL device available: WaveOut Default (default DirectSound Default)
OpenAL device available: No Output (default DirectSound Default)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of: C:\TE4\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.41
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Administrator.loaner1\\T-Engine\4.0
bootstrap
C:\TE4\\game\thirdparty
C:\TE4\\game
[ENGINE LOADER] sorted: te4 0 9 41
[ENGINE LOADER] loading engine: 0 9 41 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.41.teae
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[RESOLUTION] no configured resolution, defaulting to biggest possible: 1280 800
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 960x600 960 600 false
Setting resolution to 960x600 (windowed)
[DO RESIZE] 960x600 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 960 600 from 960 600
Creating profile thread
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
TE4Online starting...
Creating module boot-te4-0.9.41.team :: (as dir) false :: (as team) 16
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module tome-3.9.41.team :: (as dir) false :: (as team) 12
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.41
* Module: boot
** 0.9.40
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\TE4\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 960x600 (1024, 1024)
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/DroidSans.ttf 12
[TALENT] player 1 learning T_MANATHRUST true 2
[TALENT] player 1 learning T_FLAME true 2
[TALENT] player 1 learning T_FIREFLASH true 2
[TALENT] player 1 learning T_LIGHTNING true 2
[TALENT] player 1 learning T_SUNSHIELD true 2
[TALENT] player 1 learning T_FLAMESHOCK true 2
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 20:12 :: 240
C Map seens texture: 39 (60x60)
Stored entities list actor table: 0x062b6be8
Stored entities list object table: 0x062b7f20
Stored entities list trap table: 0x062b7fa8
loaded room generator random_room function: 0x05d44470
room generator function: 0x05d44470 is making a room
loaded room generator simple function: 0x078dc5b0
alloc simple11x9
room allocated at 15 21 with center 20 25
room generator function: 0x05d44470 is making a room
loaded room weird2 9 9
alloc weird2
room allocated at 27 5 with center 31 9
room generator function: 0x05d44470 is making a room
loaded room inner_checkerboard 9 9
alloc inner_checkerboard
room allocated at 36 11 with center 40 15
room generator function: 0x05d44470 is making a room
loaded room inner_fort 11 9
alloc inner_fort
room allocated at 3 33 with center 8 37
room generator function: 0x05d44470 is making a room
loaded room xroads 7 7
alloc xroads
room allocated at 23 41 with center 26 44
room generator function: 0x05d44470 is making a room
loaded room h 11 7
alloc h
room allocated at 37 26 with center 42 29
room generator function: 0x05d44470 is making a room
alloc simple10x10
room allocated at 3 7 with center 7 11
room generator function: 0x05d44470 is making a room
loaded room pilar 10 5
alloc pilar
room allocated at 4 24 with center 8 26
room generator function: 0x05d44470 is making a room
loaded room split2 15 5
alloc split2
room allocated at 32 39 with center 39 41
room generator function: 0x05d44470 is making a room
loaded room cells 13 13
alloc cells
room allocated at 14 2 with center 20 8
Begin tunnel 10 table: 0x078bc548
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/troll_m.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_c.png
Loading tile npc/troll_s.png
Loading tile npc/canine_warg.png
Loading tile npc/canine_fox.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/granite_wall2_15.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall2_7.png
Loading tile player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x05d22a38
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module T-Engine4 Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1214, 1510 ticks
[PROFILE THREAD] flushing CSETs
[ONLINE PROFILE] get news
Selecting waypoint 9 48 :: skeleton warrior
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
Loading tile terrain/granite_door1_open.png
Selecting waypoint 6 15 :: forest troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
[COROUTINE] dead getnews
Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
[TALENT] mountain troll thunderer 341 learning T_LIGHTNING true 4
Loading tile npc/troll_mt.png
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 342 after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font /data/font/DroidSans-Bold.ttf 16
Selecting waypoint 44 31 :: forest troll
mountain troll thunderer 341 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
mountain troll thunderer 341 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
resize 1132 x 726
[DO RESIZE] 1132x726 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1132 726 from 960 600
C Map size 23:15 :: 345
C Map seens texture: 265 (60x60)
move 0 x 30
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 350 after 1
resize 1145 x 722
[DO RESIZE] 1145x722 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1145 722 from 1132 726
C Map size 23:15 :: 345
C Map seens texture: 153 (60x60)
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 354 after 1
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
Selecting waypoint 40 22 :: forest troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 358 after 1
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
dumb ai uses T_LIGHTNING
Selecting waypoint 4 11 :: forest troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
Using cached font /data/font/DroidSans-Bold.ttf 16
[ONLINE PROFILE] attempting log in Nori
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] logged in! Nori
[PROFILE] Main thread got authed nori
Using cached font /data/font/DroidSans-Bold.ttf 16
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] Pull socket connected to te4.org
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 365 learning T_FLAME true 2
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 365 learning T_MANATHRUST true 3
Loading tile npc/skeleton_mage.png
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
Using cached font /data/font/DroidSans-Bold.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 367 after 1
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
Talent resolver for skeleton mage : T_FLAME => 2
[TALENT] skeleton mage 369 learning T_FLAME true 2
Talent resolver for skeleton mage : T_MANATHRUST => 3
[TALENT] skeleton mage 369 learning T_MANATHRUST true 3
Creating module boot-te4-0.9.41.team :: (as dir) false :: (as team) 16
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module tome-3.9.41.team :: (as dir) false :: (as team) 12
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome example
example_realtime tome
example example_realtime
* Module: tome
** 3.9.41
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\TE4\\game\engines\te4-0.9.41.teae
}
Using cached font /data/font/DroidSans-Bold.ttf 16
[ENGINE] Switching to turn based
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: te4 0.9.41 tome-3.9.41 player true
Selecting waypoint 6 25 :: cave troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\TE4\t-engine.exe
SelfExe gave us app directory of: C:\TE4\
LuaVM: LuaJIT 2.0.0-beta8 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 38b3d8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
Reboot using te4 0.9.41 tome-3.9.41 player true
LuaVM: LuaJIT 2.0.0-beta8 x86
[ENGINE LOADER] available from teae: te4-0.9.41
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Administrator.loaner1\\T-Engine\4.0
bootstrap
C:\TE4\\game\thirdparty
C:\TE4\\game
[ENGINE LOADER] loading engine: 0 9 41 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.41.teae
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to 1145x722 1145 722 false
Setting resolution to 1145x722 (windowed)
[DO RESIZE] 1145x722 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 1145 722 from 1145 722
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
Lua Error: /engine/PlayerProfile.lua:263: attempt to index global 'profile' (a nil value)
At [C]:-1 __index
At /engine/PlayerProfile.lua:263 saveGenericProfile
At /engine/PlayerProfile.lua:447
At /engine/PlayerProfile.lua:481 handleEvent
At /engine/PlayerProfile.lua:413 waitFirstAuth
At /engine/PlayerProfile.lua:96 init
At /engine/class.lua:39 new
At /engine/init.lua:116
At [C]:-1 dofile
At /loader/init.lua:170
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Server latency 2264
move 4 x 30
Server latency 606
Thanks for having fun!