[b37] Alchemist's golem turning hostile

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Yinyang107
Low Yeek
Posts: 7
Joined: Thu May 03, 2012 8:20 am

[b37] Alchemist's golem turning hostile

#1 Post by Yinyang107 »

(Note that I'm on a slightly outdated build, so maybe this has already been fixed.)

So I'm an Alchemist in the ruins of Kor'Pul. I trigger a freeze trap. I press r to rest until i'm unfrozen, but "can't rest with hostiles in view." I say "what? oh maybe my golem is attacking my ice block so t-engine thinks it's hostile. Guess I'll just hold 5, then." Bad idea: damned rock man killed me.

I ran into two more freeze traps in the same area and both pissed off the golem, though fortunately I figured out that I could just go ASSUMING DIRECT CONTROL until I unfroze. The frozen, AI-controlled alchemist was hostile to the golem as well, by the way.

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: [b37] Alchemist's golem turning hostile

#2 Post by PureQuestion »

When you get frozen, all your allies become hostile and attempt to break you out. Typically, though, it causes more harm than good...

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