Make Manaburn/manaclash damage type based on resource

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PureQuestion
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Make Manaburn/manaclash damage type based on resource

#1 Post by PureQuestion »

http://paste.ubuntu.com/901255/

I always thought this would make more sense, to be honest. Should work, though I haven't tested.

Idea was to deal the "opposite" element, after some prodding from people pointing out that many things will resist the relevant damage. Perhaps the description for mana clash could be rewritten to suggest purification or something. Or countering it and overloading, maybe, would be better.

eliotn
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Re: Make Manaburn/manaclash damage type based on resource

#2 Post by eliotn »

Another idea is that it deals damage of the corresponding element, while also dealing damage of the opposing element.

So mana would cause arcane and mind damage.
Vim would cause blight and nature damage
positive/negetive energy would cause light/darkness damage.

Also, I think the utility of manaburn would be improved if it reduced these energies by a constant amount or an exponentially decreasing percentage, whichever is higher. It would make it much more significant against creatures with crazy amounts of these resources.

bricks
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Re: Make Manaburn/manaclash damage type based on resource

#3 Post by bricks »

I prefer just Arcane. It might not be the most sensible damage type, but there also aren't really any enemies with Arcane resistance.
Sorry about all the parentheses (sometimes I like to clarify things).

edge2054
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Re: Make Manaburn/manaclash damage type based on resource

#4 Post by edge2054 »

I'm with Bricks here. Arcane is 'pure' magical energy. You're not really damaging them directly with mana burn, you're burning off their resource and that's what's causing the damage.

PureQuestion
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Re: Make Manaburn/manaclash damage type based on resource

#5 Post by PureQuestion »

I liked it purely for thematic effect.

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