Post all your crazy trap ideas here.
There's a big discussion going on in IRC, figured it'd be a good idea to toss this up so people could get them down and saved.
Improved Traps
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Improved Traps
Last edited by PureQuestion on Sat Feb 25, 2012 9:24 pm, edited 1 time in total.
Re: Improved Traps
Catapult traps, just like the rogue ones.
Any infusion/rune? Could be a trap! Even the positive ones.
A trap that creates a magma zone, a flood zone or a zero g zone.
Any sort of trap that launches stuff at you from a distance would be great, and give them a wider use and more chances to not be stupidly fatal.
Blast style traps that actually fling you around.
Collapsing wall/door traps.
Snake pits that spew snakes/spiders/hostile dwarves.
Earthquake traps that rearrange the terrain!
Of course, most of these would have a five turn or so cooldown on them...
Any infusion/rune? Could be a trap! Even the positive ones.
A trap that creates a magma zone, a flood zone or a zero g zone.
Any sort of trap that launches stuff at you from a distance would be great, and give them a wider use and more chances to not be stupidly fatal.
Blast style traps that actually fling you around.
Collapsing wall/door traps.
Snake pits that spew snakes/spiders/hostile dwarves.
Earthquake traps that rearrange the terrain!
Of course, most of these would have a five turn or so cooldown on them...
Re: Improved Traps
Golem Guardian Trap
Opens one or more nearby wall sections, with a hostile golem inside.
Should not appear in early levels.
---
Spear waves
Corridor "trap". Lends itself to a number of variations:
A: The corridor is lined with tiles that have holes in them. Stepping on such a tile gives an aduible click and 1 turn later spears erupt on that tile, damaging anybody on them. In effect, it would not be wise to stand still on such tiles.
B: Same as above, but the spears trigger even without anybody triggering them, traveling in a wave
Example of a 5 turn sequence of such trap:
o = Free tile
x = Trap sprung
oxxx
xoxx
xxox
xxxo
oxxx
Opens one or more nearby wall sections, with a hostile golem inside.
Should not appear in early levels.
---
Spear waves
Corridor "trap". Lends itself to a number of variations:
A: The corridor is lined with tiles that have holes in them. Stepping on such a tile gives an aduible click and 1 turn later spears erupt on that tile, damaging anybody on them. In effect, it would not be wise to stand still on such tiles.
B: Same as above, but the spears trigger even without anybody triggering them, traveling in a wave
Example of a 5 turn sequence of such trap:
o = Free tile
x = Trap sprung
oxxx
xoxx
xxox
xxxo
oxxx
Re: Improved Traps
Trap ideas threads
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Some suggested trap improvements
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Dungeon Features
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Traps on items (maybe could be done with egos or something)
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Random stuff that could be borrowed for traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
e: Possible trap ahead... http://forums.te4.org/viewtopic.php?f=3 ... =bearscape
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Some suggested trap improvements
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Dungeon Features
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Traps on items (maybe could be done with egos or something)
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
Random stuff that could be borrowed for traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
http://forums.te4.org/viewtopic.php?f=3 ... ilit=traps
e: Possible trap ahead... http://forums.te4.org/viewtopic.php?f=3 ... =bearscape