Autocast idea (melee talents)

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Autocast idea (melee talents)

#1 Post by lukep »

Allow autocasting melee talents (stunning blow, Slash, dual strikes, etc...) to trigger on bump attacks, replacing them. Not sure how this would work if you have multiple talents on auto bump cast, so possibly only allow one.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: Autocast idea (melee talents)

#2 Post by TheRani »

lukep wrote:Allow autocasting melee talents (stunning blow, Slash, dual strikes, etc...) to trigger on bump attacks, replacing them. Not sure how this would work if you have multiple talents on auto bump cast, so possibly only allow one.
This is already possible. In the M screen, assign the talent you want to the Left Click. When it's available, it will use that talent on what you're left-clicking on. If it's cooling down it will do a regular bump attack instead. I don't know if it's possible to do multiple talents, but definitely you can do one.

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Autocast idea (melee talents)

#3 Post by Aquillion »

But that doesn't work when using the keyboard.

The best option would be if you could set a priority for them, so you can put a bunch on auto-bump and it'll take the first one on the list that's available...

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: Autocast idea (melee talents)

#4 Post by Rectifier »

This idea is pure gold since I use the numpad for basically everything.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Autocast idea (melee talents)

#5 Post by yufra »

I've actually been toying with some ideas about revamping the auto-talents and this sounds like a great addition to that. The things I was planning on adding were conditionals, for example instead of spamming the shield rune every time it is off cooldown and there is no rune saturation allow the player to say activate if I take X% damage.

How would people like to see the auto-melee, then? Have targetable talents say "auto-use on targeting", have a priority setting for each auto-talent, and finally have a do not use under X stamina?
<DarkGod> lets say it's intended

Rectifier
Archmage
Posts: 386
Joined: Mon Aug 29, 2011 8:06 am

Re: Autocast idea (melee talents)

#6 Post by Rectifier »

I assume when you say X stamina you mean X resource for the other melee classes.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Autocast idea (melee talents)

#7 Post by yufra »

Sure, it would be flexible.
<DarkGod> lets say it's intended

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