Equipment Cheese (SVN)
Moderator: Moderator
Equipment Cheese (SVN)
You can dump points into armor mastery, equip a piece of armor, and then pull those points back out.
Re: Equipment Cheese (SVN)
I think certain talents should be non-respeccable. The only ones with respec should be talents with entirely self-contained features.
Re: Equipment Cheese (SVN)
Agreed, and support for this exists. For example, "Imbue Item" talent has "no_unlearn_last = true".Grey wrote:I think certain talents should be non-respeccable. The only ones with respec should be talents with entirely self-contained features.
Re: Equipment Cheese (SVN)
Making armor training non-respeccable, while it would solve this, seems like it's more draconian than is necessary. What would be best would be if the game could refuse to let you unlearn it if you have armor that requires your previous level equipped.
Re: Equipment Cheese (SVN)
Another possibly exploitable talent is mindslayer auras and shields, as they do not reset automatically. A player could get 5/5 in Kinetic Shield and Focus, activate it, then unlearn both (perhaps leaving 1 point in Kinetic Shield, though I don't think it would be necessary). The only downside is that it is now possible to remove shields as sustains, and it could not be spiked.
Re: Equipment Cheese (SVN)
Sustains don't reactivate when you unlearn them (i.e., the level up dialogue will turn them off and back on, if you don't know the talent it just turns them off). I checked 

Re: Equipment Cheese (SVN)
So it was changed in SVN for mindslayer skills? Cool.edge2054 wrote:Sustains don't reactivate when you unlearn them (i.e., the level up dialogue will turn them off and back on, if you don't know the talent it just turns them off). I checked
Re: Equipment Cheese (SVN)
Oh.. durt. Yeah, I'm not sure about sustains that don't auto-reset. That's a good question.