Hi, not really important, more just a little annoying thing. I guess this is sort of related to the "mountains" vs "mountain chain" discussion going on in other threads.
I play in ascii mode 16x16. In the elven ruins (and probably elsewhere too) there is no way to tell the difference between a diggable or permanent walls. If I switch to shockbolt I can tell the difference but I think thats a bug - as there is no tile for the permanent walls so its a #.
So the idea:
Even if they have the same tile/char it would be good if they had a different tooltip when you look/mousover. Just like you had to look in Tome 2 to tell the difference between a "Granite Wall" and a "Permanent Wall". At the moment the tooltip just says "Wall" for both of them.
Distinguish between permanent and diggable walls (ascii)
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Re: Distinguish between permanent and diggable walls (ascii)
This has been done, but the difference is important enough that it should be visible straight away.budswell wrote:it would be good if they had a different tooltip
In ASCII mode it might be possible to free a character or background colour for this.
(I don't use it so I can't tell)
In Modern, designing different graphics would be too much work considering the many level themes and in-level tile variants for "wall".
A shift in colour or lighting would do.
Maybe only activated in dig mode, if you don't want to make dig-ways too obvious.
Re: Distinguish between permanent and diggable walls (ascii)
A shift in color or lighting is fairly easy to do - shaders would probably fit the best.