Code: Select all
stack traceback:
/engine/interface/ActorTemporaryEffects.lua: in function 'setEffect'
/data/general/objects/world-artifacts.lua:2101: in function 'fct'
/mod/class/interface/Combat.lua:398: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:136: in function 'attackTarget'
/data/talents/misc/misc.lua:56: in function 'action'
/engine/interface/ActorTalents.lua:130: in function </engine/interface/ActorTalents.lua:125>
Lua Error: /engine/interface/ActorTalents.lua:140: /engine/interface/ActorTemporaryEffects.lua:98: attempt to index a nil value
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:140 bumpInto
At /mod/class/Actor.lua:1728 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:165 move
At /mod/class/Actor.lua:546 move
At /mod/class/Player.lua:177 moveDir
At /mod/class/Game.lua:1103
At /engine/KeyBind.lua:217
Actually it looks like both the dagger and blade are missing the EFF part in target.EFF_ (probably my fault :/)