The biggest problem is that it's leather. Wyrmics have enough generic points that they'll probably put a few in armor training. Because the harness is leather you'll lose out on the crit reduction and armor bonus from armor training by wearing it.
Additionally it could use some elemental resists and perhaps some stun and blind immunity (since these better fit the draconic aspect of the item then poison immunity).
Something like this I could see using on a wyrmic

Code: Select all
newEntity{ base = "BASE_HEAVY_ARMOR",
power_source = {nature=true},
define_as = "CHROMATIC_HARNESS", rarity=false, image = "object/artifact/armor_chromatic_harness.png",
name = "Chromatic Harness", unique=true,
unided_name = "multi-hued scale-mail armour", color=colors.VIOLET,
desc = [[This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.]],
level_range = {40, 50},
rarity = 280,
cost = 500,
material_level = 5,
wielder = {
talent_cd_reduction={[Talents.T_ICE_BREATH]=3, [Talents.T_FIRE_BREATH]=3, [Talents.T_SAND_BREATH]=3, [Talents.T_LIGHTNING_BREATH]=3,},
inc_stats = { [Stats.STAT_WIL] = 6, [Stats.STAT_CUN] = 4, [Stats.STAT_STR] = 6, [Stats.STAT_LCK] = 10, },
blind_immune = 0.5,
stun_immune = 0.5,
knockback_immune = 1,
esp = { dragon = 1 },
combat_def = 10,
combat_armor = 14,
fatigue = 16,
resists = {
[DamageType.COLD] = 20,
[DamageType.LIGHTNING] = 20,
[DamageType.FIRE] = 20,
[DamageType.PHYSICAL] = 20,
},
},
}