[b31] Undead starting area generation

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Ploppy
Higher
Posts: 61
Joined: Sat Aug 13, 2011 8:04 pm

[b31] Undead starting area generation

#1 Post by Ploppy »

This does not look right:

Image
Last edited by Ploppy on Fri Aug 19, 2011 11:34 pm, edited 2 times in total.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Undead starting area generation

#2 Post by Zonk »

I've noticed it happening quite often, yes. The two spots south of the doors should definetely not have walls..
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: Undead starting area generation

#3 Post by Canderel »

I think it's actually fairly easy to fix.

We just need "special" squares for those two squares, and they'll not be filled when the level creator creates the level.

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