Contrary to the previous three times, this one was, I can't say anything else, an easy ride.
I started with popping a movement infusion, got in a comfy spot next to some archers, then I popped my 60% speed rune and fired away. They dropped like flies. I didn't get to see my health drop below 2/3, and didn't even need to pop my barrier a second time (I entered the level with barrier and providence already active) In a few turns, only a single archer and the Boss were left standing.
I thought I'd share my build.
Hymn of Moonlight + Corona is absolutely awesome. It drains energy at alarming rates, but the damage output is fantastic, thanks to lots and lots of criticals.
EDIT: I did not use invisibilty (Darkest Light)
Code: Select all
Sex : Male STR: 14
Race : Cornac DEX: 10
Class : Anorithil MAG: 71
Level : 33 WIL: 15
Exp : 99% CUN: 50
Gold : 3601.81 CON: 37
Accuracy(Main Hand): 9 Life : 994/994 Encumbrance : 85/85
Damage (Main Hand): 95 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 15 Mana : 197/197
Crit (Main Hand): 21% Positive : 56/116
Speed (Main Hand): 1.00 Negative : 95/116
Fatigue : 0% Spellpower : 83
Armor : 11 Spell Crit : 49%
Armor Hardiness : 30% Spell Speed : 1
Defense : 6
Ranged Defense : 6
Physical damage : 13%
Lightning damage : 12%
Nature damage : 5%
Blight damage : 4%
Physical Save : 71.927741095223
Spell Save : 95.177741095223
Mental Save : 29.75
All Resists: 5%
Physical Resist(cap): 10%( 70%)
Cold Resist(cap): 19%( 70%)
Lightning Resist(cap): 17%( 70%)
Acid Resist(cap): 12%( 70%)
Nature Resist(cap): 27%( 70%)
Blight Resist(cap): 5%( 70%)
Light Resist(cap): 11%( 70%)
Poison Resistance: 8%
Disease Resistance: 6%
Bleed Resistance: 50%
Confusion Resistance: 22%
Number of NPC killed: 2622
Most killed NPC: skeleton warrior (129)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Health (generic) 3/5
Armour Training (generic) 0/10
Combat Accuracy (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Celestial / Chants (mastery 1.30)
Chant of Fortitude (generic) 5/5
Chant of Fortress (generic) 0/5
Chant of Resistance (generic) 0/5
Chant of Light (generic) 0/5
- Celestial / Light (mastery 1.30)
Healing Light (generic) 3/5
Bathe in Light (generic) 2/5
Barrier (generic) 5/5
Providence (generic) 5/5
- Celestial / Sun (mastery 1.30)
Searing Light (class) 1/5
Sun Flare (class) 1/5
Firebeam (class) 0/5
Sunburst (class) 0/5
- Celestial / Glyphs (mastery 1.30)
Glyph of Paralysis (class) 1/5
Glyph of Repulsion (class) 1/5
Glyph of Explosion (class) 0/5
Glyph of Fatigue (class) 0/5
- Celestial / Twilight (mastery 1.30)
Twilight (class) 2/5
Jumpgate (class) 1/5
Mind Blast (class) 1/5
Shadow Simulacrum (class) 0/5
- Celestial / Star fury (mastery 1.50)
Moonlight Ray (class) 5/5
Shadow Blast (class) 5/5
Twilight Surge (class) 5/5
Starfall (class) 3/5
- Celestial / Hymns (mastery 1.30)
Hymn of Shadows (generic) 1/5
Hymn of Detection (generic) 1/5
Hymn of Perseverance (generic) 2/5
Hymn of Moonlight (generic) 5/5
- Celestial / Circles (mastery 1.30)
Circle of Shifting Shadows (class) 5/5
Circle of Blazing Light (class) 0/5
Circle of Sanctity (class) 0/5
Circle of Warding (class) 0/5
- Celestial / Eclipse (mastery 1.30)
Blood Red Moon (class) 2/5
Totality (class) 5/5
Corona (class) 5/5
Darkest Light (class) 1/5
[Inscriptions (4/4)]
Infusion: Wild
Infusion: Regeneration
Rune: Speed
Infusion: Movement
[Current Effects]
- Corona
- Chant of Fortitude
- Premonition
- Hymn of Moonlight
[Character Equipment]
In main hand
a) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)
Type: weapon / staff
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Accuracy: +7
Armor Penetration: +10
Attack speed: 100%
When wielded/worn:
Changes damage: +13% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12
Spell crit. chance: +18%
Dropped by skeleton mage
In off hand
On fingers
b) savage's gold ring of life
Type: jewelry / ring
When wielded/worn:
Changes stats: +3 Con
Spell save: +6
Life regen: +0.80
Maximum life: +46.00
Maximum stamina: +18.00
Healing mod.: +14%
c) mule's steel ring of lightning (+12%)
Type: jewelry / ring
When wielded/worn:
Fatigue: -5%
Changes resistances: +12% lightning
Changes damage: +12% lightning
Maximum encumberance: +20
Dropped by Salerin the dredgling
Around neck
d) mindweaver's steel amulet of healing
Type: jewelry / amulet
When wielded/worn:
Changes stats: +1 Cun
Spell save: +5
Mental save: +7
Cut immunity: +50%
Confusion immunity: +12%
Healing mod.: +11%
It can be used to activate talent: Heal (level 3), costing 80 power out of 80/80.
Light source
e) Burning Star
Type: lite / lite
When wielded/worn:
Light radius: +5
It can be used to map surroundings, costing 100 power out of 150/150.
Main armor
f) ancient cashmere robe of gathering (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Defense: +2
Changes stats: +3 Mag
Damage on hit(melee): 10 temporal
Changes resistances: +8% nature
Confusion immunity: +10%
Resource leech chance: +8%
Resource leech: +1
Dropped by Chronolith Clone
Cloak
g) thick cashmere cloak of the hunt (2 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Defense: +2
Fatigue: -6%
Changes resistances: +15% cold
Maximum life: +74.00
It can be used to activate talent: Blinding Speed (level 3), costing 80 power out of 80/80.
On head
h) cleansing cashmere wizard hat of magic (+6) (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Defense: +2
Changes stats: +6 Mag
Changes resistances: +7% acid
Poison immunity: +8%
Disease immunity: +6%
Dropped by Kryl-Feijan
Around waist
i) hardened leather belt of valiance
Type: armor / belt
When wielded/worn:
Changes stats: +2 Wil
Changes resistances: +5% physical
Maximum life: +64.00
On hands
j) naturalist hardened leather gloves of criticals (0 def, 2 armor)
Type: armor / hands
When wielded/worn:
Physical crit. chance: +8.0%
Armor: +2
Changes resistances: +6% nature
Changes damage: +5% nature
Spell crit. chance: +12%
On feet
k) Falorab (0 def, 9 armor)
Type: armor / feet
When wielded/worn:
Armor: +9
Fatigue: +3%
Changes resistances: +9% nature / +6% light
Stamina each turn: +0.60
Maximum stamina: +18.00
Movement speed: +20%
Dropped by Salerin the dredgling
Tool
l) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger
When wielded/worn:
Armor penetration: +5
Damage when hit: 15 blight
Changes damage: +4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by Chronolith Twin
Quiver
[Player Achievements]
'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-08-08 03:33:17
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-08-06 17:42:30
'Exterminator' was achieved for Killed 1000 creatures At 2011-08-06 22:01:03
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-08-06 22:57:26
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-08-06 15:44:33
'Level 10' was achieved for Got a character to level 10. At 2011-08-06 13:34:14
'Level 20' was achieved for Got a character to level 20. At 2011-08-06 21:40:15
'Level 30' was achieved for Got a character to level 30. At 2011-08-07 23:14:57
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-08-06 17:09:47
'The Arena' was achieved for Unlocked Arena mode. At 2011-08-06 11:52:35
'The secret city' was achieved for Discovered the truth about mages. At 2011-08-06 14:31:30
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2011-08-08 00:57:27
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-08-06 22:39:58
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-08-08 02:45:24