(pre-b29) two activateable talents from egos on same item

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tiger_eye
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(pre-b29) two activateable talents from egos on same item

#1 Post by tiger_eye »

Example: "blightbringer's boots of rushing." "Blightbringer's" ego give disengage talent, and "of rushing" ego gives rushing talent. Currently, both of these activateable talents can't coexist on the same item. This resulted in these boots of rushing to be activated for disengage, which is a little confusing.

lukep
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Re: (pre-b29) two activateable talents from egos on same ite

#2 Post by lukep »

This can also happen with randart boots, I got phasing, with extra energy from disengage (I believe)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Susramanian
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Re: (pre-b29) two activateable talents from egos on same ite

#3 Post by Susramanian »

Mistake on my part. Stupid copy and paste error. Blightbringer prefix should not have disengage.

Grey
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Re: (pre-b29) two activateable talents from egos on same ite

#4 Post by Grey »

I thought that was odd... Well, it's a problem with randarts anyway, though not as much of a problem since it's hidden.
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lukep
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Re: (pre-b29) two activateable talents from egos on same ite

#5 Post by lukep »

This can also give double power activations, as I also got a randart staff that activated for level 8 (instead of 4) displacement shield, costing twice as much as normal, with double the energy reserve.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

tiger_eye
Perspiring Physicist
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Joined: Thu Feb 17, 2011 5:20 am

Re: (pre-b29) two activateable talents from egos on same ite

#6 Post by tiger_eye »

lukep wrote:This can also give double power activations, as I also got a randart staff that activated for level 8 (instead of 4) displacement shield, costing twice as much as normal, with double the energy reserve.
I think this is already fixed in svn. I found a randart that had twice the energy capacity for teleporting compared to a staff of conveyance, and teleporting cost the same amount of energy. This was actually very nice; I used it nearly all the time.

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