[b26b] Damage Smearing + Timeless infinite damage

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Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

[b26b] Damage Smearing + Timeless infinite damage

#1 Post by Dervis »

Trying out what i expected to be an awesome combo, but turns out it bugs hard.

Nothing on the log when timeless is cast, however here's the infinte damage hit:

Code: Select all

[LOG]	Dervis hits Betiriavena the orc cryomancer for #aaaaaa#24 physical#LAST#, #DARK_GREEN#12 blight#LAST#, #DARK_GREY#23 darkness#LAST#, #LIGHT_GREEN#24 nature#LAST#, #LIGHT_RED#12 fire#LAST#, #GREEN#13 acid#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST#, #aaaaaa#20 physical#LAST#, #LIGHT_RED#14 fire#LAST#, #1133F3#6 cold#LAST#, #GREEN#17 acid#LAST#, #ROYAL_BLUE#13 lightning#LAST#, #LIGHT_RED#12 fire#LAST#, #GREEN#13 acid#LAST#, #LIGHT_STEEL_BLUE#32 temporal#LAST# damage (total 261.45).
[LOG]	Betiriavena the orc cryomancer hits Dervis for #aaaaaa#7 physical#LAST#, #aaaaaa#7 physical#LAST# damage (total 13.37).
[PROJECTOR] starting dam	79.83097793079
[PROJECTOR] after difficulty dam	79.83097793079
[PROJECTOR] res	16.263029617768	0.83736970382232	 on dam	79.83097793079
[PROJECTOR] after resists dam	66.848042345752
[PROJECTOR] final dam	66.848042345752
[PROJECTOR] starting dam	-1.#IND
[PROJECTOR] after difficulty dam	-1.#IND
[PROJECTOR] res	6.0357142857145	0.93964285714285	 on dam	-1.#IND
[PROJECTOR] after resists dam	-1.#IND
[PROJECTOR] final dam	-1.#IND
[LOG]	Dervis has regained it's natural age.
removeTempVal	inc_stats	table: 0B2F3B38	 :=: 	4111
delTmpVal	6	-23	add
delTmpVal	2	-23	add
delTmpVal	3	-23	add
delTmpVal	1	-23	add
delTmpVal	4	-23	add
delTmpVal	5	-23	add
[LOG]	Betiriavena the orc cryomancer hits Dervis for #aaaaaa#12 physical#LAST#, #PURPLE#-2147483648 arcane#LAST# damage (total -1.#J).

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b26b] Damage Smearing + Timeless infinite damage

#2 Post by edge2054 »

I'll look into this.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [b26b] Damage Smearing + Timeless infinite damage

#3 Post by edge2054 »

Alright, I think I have this one fixed. It'll change the functionality of damage smearing a bit but will be less processor intensive and over all better imo (from a code perspective).

I'll mail DG the fix.

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