Hello
Im wearing a ring of sneakthief. Light radius -2.
As light source I have a lantern with light radius 2.
This means my rogue can not see anything but himself.
If I switch light source to the phial with light radius 4, all is fine.
But I like the lantern, which also gives life, so I turn on stealth.
In stealth, light radius is always 1 it seems, no matter how much, positive or negative, light you carry.
And this is probably a bug.
With stealth on, and light radius +2 and -2, light is not reliable.
Meeting a monster proptly switch off the light radius during the fight.
Then it takes a few moves after the fight until I can see again.
I assume this is because stealth mode is off during and short after the fight.
Still, this is very odd behaviour.
Tom
Odd light behaviour
Moderator: Moderator
Re: Odd light behaviour
Got some pics to help explain?
When in stealth mode I think your light source is automatically removed, and returned once the stealth is broken. I'm not sure why you wouldn't be able to see at all during battle.
When in stealth mode I think your light source is automatically removed, and returned once the stealth is broken. I'm not sure why you wouldn't be able to see at all during battle.
Re: Odd light behaviour
Light sources are indeed turned off while in stealth mode. You wouldn't be very stealthy if you were wearing a light, now would you?
So, rogues characters typically ignore increasing their light radius and instead increase their infra-vision/heightened senses. For every 4 infra-vision they have (including heightened senses), they can see things as if they had +1 light radius. For example, infra-vision of 8 is like having a light with radius of two. This should work while stealthed or not.
So, rogues characters typically ignore increasing their light radius and instead increase their infra-vision/heightened senses. For every 4 infra-vision they have (including heightened senses), they can see things as if they had +1 light radius. For example, infra-vision of 8 is like having a light with radius of two. This should work while stealthed or not.
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Re: Odd light behaviour
I think the bug they're suggesting is that light radius has a minimum of 0 when you're not-stealthed, but is set to exactly 1 when you're stealthed. So if your light radius is 0, going into stealth actually increases your vision.
Presumably the desired situation is either
1) Characters have a minimum light radius of 1. Going into stealth sets your light radius to 1.
2) Characters have a minimum light radius of 0. Going into stealth sets your light radius to 1, unless it was already 0.
(I think I like solution 1 slightly better?)
Presumably the desired situation is either
1) Characters have a minimum light radius of 1. Going into stealth sets your light radius to 1.
2) Characters have a minimum light radius of 0. Going into stealth sets your light radius to 1, unless it was already 0.
(I think I like solution 1 slightly better?)