Class Idea: Dragoon/Dragon Knight

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nyoro
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Joined: Sat Jul 03, 2010 10:39 am

Class Idea: Dragoon/Dragon Knight

#1 Post by nyoro »

Dragoons wield spears. And have draconic abilities. How cool.

Heres a very rough outline that I had in mind (I'll refine it later when I have the time), some of the ideas are not completed or thoroughly thought out. Feedback is greatly appreciated. I am not good with numbers or the scaling used in ToMe, so a lot of help would be needed there. Also, some of the ideas may be completely imbalanced (I hope storm dragon's Flight can make it XD)


I envisioned them to be lightly armored spear wielders, limited largely by stamina (which is where willpower would be important).

Important stats: Strength, dex, will,
Resources: equilibrium + stamina
Uses: 2 handed spear (1.0 str + 0.4 dex, small defense on item)
2 handed Trident (0.7 str + 0.7 dex, moderate defense bonus)
2 handed Javelin (0.4 str + 1.0 dex, larger defense bonus)

Dragoon Talent Trees:

Dragoon Arts: Spear (Class) [Uses Stamina]

Jab (Active,multihit, 1 range skill. number of hits increases with dex and talent level)

Impale (Active, Hits a column of enemies, range increases with talent level, damage increases with talent level and str)

Fend (Hits all adjacent enemies, then attempts to knock them back 2 tiles Damage increases with talent level and strength, knockback chance increases with strength)

Counter (Passive When dodging an enemy melee attack, attempts to counter attack; when legacies are active, counter changes depending on the legacy. Chance to counter increases per talent level and dex




Dragoon Arts: Aerial Combat (Class) [Uses Stamina]

Jump (Active Leaps into the air, dodgeing any targeted projectiles; Activates jump state, allowing movement above any enemies, allowing use of talents from the jump tree. When jump state ends,

character lands on closest adjacent tile) Range increases per talent level, duration of jump state increases per talent level
Level 1:2 range, Jump state 1 move
Level 2:3 range, Jump state 1 move
Level 3:4 range, Jump state 2 moves
Level 4:5 range, Jump state 3 moves
Level 5:6 range, Jump state 4 moves

Dive (Active, Dives at target location, damage increase with levels)

Lancet (Land at target location, hitting all in your path- Damage increase with level,)

Rend (Active, target single enemy. Does large amount of damage and attempts to stun, daze and pin)

Boost (Sustain, takes 0 turns to turn on) Empowers Jump tree, takes additional stamina;

Level 1: Increases damage of all Aerial Combats

Level 2: +1 aoe to Dive, +3 landing range to lancet, increases chance of status effect on Rend

Level 3 +1 aoe to Dive, increases damage of lancet, Rend does 8% of enemies current health in added damage

Level 4: Gives +1 aoe to lancet, dive. Rend does additional 7% of enemies current health in added damage

Level 5: Upon using a jump talent, sets character to jump state automatically.



3.Wild Gifts: Dragon's Heart Generic

Dragon Dance (Passive When not wearing any heavy armor, increases defense (based on dex + talent level) and provides %damage reduction from all sources [does not stack directly with All Resist])

Reis's Wind (Active, Blows back all projectiles, 15% chance per a level, turns increase per a level + area of effect increases, costs equilibrium)

Lifeforce (Sustain, 50% of Damage taken increases equilibrium instead; % of damage asorbed by equilibrium decreases as equilibrium is higher. (Damage to equilibrium :100-85-70-55-40 Damage conversion)

White Wind (Active, Rapidly restores Stamina at the cost of equilibrium; When activated restores 20-35-50-65-70% of max stamina)



*Draconic Legacy (Class) [Maybe each legacy costs a category point? Each legacy only has 1 learnable talent with 5 skill levels]


Fire Dragon's Rage [fast damage dealing, lots of fire fun :D]
When doing damage, chance to release fire spells. Damage increases with Will

Ice Dragon's Tranquility [Tanking, survaviblity/disabling]
Provides flat damage reduction to health + chance to freeze when hit


Storm Dragon's Flight(Sustain, stamina + equilibrium drain) [Movement, physical damage boost]

Level 1. Lightning movement:Gain +10% movespeed, (movement drains stamina regardless of speed)

Level 2. Special Counter Lightning; Instead of counter attacking, enters lightning counter state, which allows change of direction without losing momentum counters.

Level 3. Velocity: When moving without changing direction for 4 tiles, gain momentum counters. Momentum counters increases movespeed. Changing directions causes loss of momentum counters ( Moving

diagonally left or right small penalty; Moving right or left large penalty; Moving backwards in any direction sets momentum counters to 0. Changing directions before gaining another momentum

counter sets counters to 0) Using attack talents sets momentum to zero.

Level 4. Lightning Surges: the next time you damage an opponant that is on your path will have its damage increased by x% depending on movespeed.

Level 5. Endless Flight: When using Boosted jumps, gain large movement speed bonus at the end of each action, lasts 2 turns or until an action is performed



Sand Drake's Veil (Sustain, cost equilibrium, drains equilibrium) [Attrition, tactical]

1. Secret of the Sand: Allow Walk through walls

2. Special Counter Earth: counterattacks causes earthquakes in addition to damage

3. Sand Veil: When damaged, emits sand to all adjacent tiles, attempting to blind and confuse (chance and power depends on Will)

4. Dust to Dust: Asorb stamina and life from killed enemies

5. One with the Sand: Grants invisibility, power depends on Willpower

Genericish stuff
Call of the Wild tree

Combat Veteran

Combat Training
+ Spear Mastery (Increases Damage + defense provided by weapon, defense increases by dex)

Cunning/ Survival

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