assissin lord on strike?

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Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

assissin lord on strike?

#1 Post by Teber2 »

my sun paladin is really in a fix. he killed all the henchman of the assissin lord. the merchant lives. however, the assissin lord is nowhere in evidence. leaving the place is impossible: no stairs and the rod of recall does not function. he would seem to be stuck.

talking to the assissin lord was not necessary. the rogues turn hostile on divine characters.

moving the saves to a safe place. will mail them when requested.
if everything's coming your way, you're in the wrong lane

Goblinz
Module Developer
Posts: 163
Joined: Tue Dec 14, 2010 3:23 am
Location: Where I need to be

Re: assissin lord on strike?

#2 Post by Goblinz »

hey probably got stuck in one of the rooms while stealth ed. you might want to check there .
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: assissin lord on strike?

#3 Post by Teber2 »

i did go all over the level. if he's there he's keeping a very low profile indeed.
if everything's coming your way, you're in the wrong lane

Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Re: assissin lord on strike?

#4 Post by Hedrachi »

If sun pallies got a ranged attack, try moving the mouse over squares until an empty one turns red (should be him or another thief). Hrm... what happens if the AL dies when he's on an open door tile?
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: assissin lord on strike?

#5 Post by madmonk »

Hedrachi wrote:If sun pallies got a ranged attack, try moving the mouse over squares until an empty one turns red (should be him or another thief). Hrm... what happens if the AL dies when he's on an open door tile?
You get a stair.

Can you copy and paste your stdout for us? Might give a clue as to what has happened.
Regards

Jon.

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: assissin lord on strike?

#6 Post by Teber2 »

ok ran it in gdb. here's the output.

Code: Select all

Updating zone name	Unknown tunnels (2)
C Map minimap texture: 166 (50x50; 64x64)
[ONLINE PROFILE] config 	achievement.VAMPIRE_CRUSHER
[PROFILE] filtering save of 	achievement.VAMPIRE_CRUSHER	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	uniques
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.REAVER
[PROFILE] filtering save of 	achievement.REAVER	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.TREASURE_HUNTER
[PROFILE] filtering save of 	achievement.TREASURE_HUNTER	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.EXTERMINATOR
[PROFILE] filtering save of 	achievement.EXTERMINATOR	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.SLIDERS
[PROFILE] filtering save of 	achievement.SLIDERS	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	artifacts
Error loading profile config: 	[string "__uuid = "813ed388-2dfb-4fa9-84d6-a80f7fabec12"..."]:992: unfinished string near '<eof>'
[ONLINE PROFILE] config 	achievement.EYE_OF_THE_STORM
[PROFILE] filtering save of 	achievement.EYE_OF_THE_STORM	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.NORGAN_SAVED
[PROFILE] filtering save of 	achievement.NORGAN_SAVED	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.GEOMANCER
[PROFILE] filtering save of 	achievement.GEOMANCER	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.THE_ARENA
[PROFILE] filtering save of 	achievement.THE_ARENA	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.MELINDA_SAVED
[PROFILE] filtering save of 	achievement.MELINDA_SAVED	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	global
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.CURSE_ERASER
[PROFILE] filtering save of 	achievement.CURSE_ERASER	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.DESTROYER_BANE
[PROFILE] filtering save of 	achievement.DESTROYER_BANE	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.SIZE_MATTERS
[PROFILE] filtering save of 	achievement.SIZE_MATTERS	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	deaths
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	allow_build
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.UNSTOPPABLE
[PROFILE] filtering save of 	achievement.UNSTOPPABLE	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	characters
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.A_DANGEROUS_SECRET
[PROFILE] filtering save of 	achievement.A_DANGEROUS_SECRET	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.LOST_MERCHANT_RESCUE
[PROFILE] filtering save of 	achievement.LOST_MERCHANT_RESCUE	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.STRANGE_NEW_WORLD
[PROFILE] filtering save of 	achievement.STRANGE_NEW_WORLD	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_20
[PROFILE] filtering save of 	achievement.LEVEL_20	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.SPYDRIC_INFESTATION
[PROFILE] filtering save of 	achievement.SPYDRIC_INFESTATION	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.SHERTUL_FORTRESS
[PROFILE] filtering save of 	achievement.SHERTUL_FORTRESS	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.THE_SECRET_CITY
[PROFILE] filtering save of 	achievement.THE_SECRET_CITY	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.THAT_WAS_CLOSE
[PROFILE] filtering save of 	achievement.THAT_WAS_CLOSE	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_10
[PROFILE] filtering save of 	achievement.LEVEL_10	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.PYROMANCER
[PROFILE] filtering save of 	achievement.PYROMANCER	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] config 	achievement.LEVEL_30
[PROFILE] filtering save of 	achievement.LEVEL_30	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	tome
[USERCHAT] channel join	Teber2	global
[USERCHAT] channel join	Teber2	tome
[LOG]	#{italic}##FIREBRICK#Teber2 has joined channel tome (press space to talk).#{normal}#
[LOG]	Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
[USERCHAT] channel talk	jarjar0x2a	tome	Jarjar has died a painful death to giant rabbit.
[LOG]	#YELLOW#<jarjar0x2a> Jarjar has died a painful death to giant rabbit.
[LOG]	Ganelon casts Searing Light.
USING	table: 0xc744a0	Searing Light
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[LOG]	Ganelon casts Searing Light.
USING	table: 0xc744a0	Searing Light
[SPELL CRIT %]	5.5
[SPELL] friendly fire chance	100
[LOG]	#00ff00#Talent Searing Light is ready to use.
[LOG]	Ganelon casts Searing Light.
USING	table: 0xc744a0	Searing Light
[SPELL CRIT %]	5.5
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	15.32080636623
[PROJECTOR] after difficulty dam	15.32080636623
[PROJECTOR] res	2.1428571428571	0.97857142857143	 on dam	15.32080636623
[PROJECTOR] after resists dam	14.992503372668
[PROJECTOR] final dam	14.992503372668
[LOG]	Ganelon hits Ganelon for #YELLOW#15 light#LAST# damage.
Server latency	436
[USERCHAT] channel part	shinkenrui	tome
[LOG]	#{italic}##FIREBRICK#shinkenrui has left channel tome.#{normal}#
[USERCHAT] channel part	shinkenrui	global
[LOG]	#00ff00#Talent Searing Light is ready to use.
[USERCHAT] channel join	shinkenrui	global
[USERCHAT] channel join	shinkenrui	tome
[LOG]	#{italic}##FIREBRICK#shinkenrui has joined channel tome (press space to talk).#{normal}#
[USERCHAT] channel talk	kelz	tome	TuSewn has died a painful death to skeleton warrior.
[LOG]	#YELLOW#<kelz> TuSewn has died a painful death to skeleton warrior.
[COROUTINE] registering	savefilepipe	thread: 0x42f7c40
[COMBAT DAMAGE] power(1.211929) totstat(33.000000) talent_mod(1.574456)
[TALENT WEAPON MULT]	5.5	1	1.7	0	1.7341661937191
[TALENT WEAPON MULT]	5.5	1.2	2.1	0	2.1439279633531
[TALENT WEAPON MULT]	1.1	0.8	1.3	0	1.0345207879912
[TALENT WEAPON MULT]	1.1	0.8	1.3	0	1.0345207879912
[TALENT WEAPON MULT]	0	1	1.5	0	1
[TALENT WEAPON MULT]	0	1.1	1.9	0	1.1
[TALENT WEAPON MULT]	0	1.1	1.9	0	1.1
[ONLINE PROFILE] saved character 	48772b3e-6df1-11e0-8ba1-001cc000edf0
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe:	Ganelon	game	::	game.teag	::	table: 0x143e7c0	=>	table: 0x31d2c10	(2293)
 ----------------  Stack Dump ----------------
1: thread // 42f7c40
--------------- Stack Dump Finished ---------------
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12415a0	=>	table: 0x42f8210	(1)
 ----------------  Stack Dump ----------------
1: thread // 42f7c40
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
Played ToME for 63 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /home/jan/tome-new/t-engine4-src-1.0.0beta25/t-engine
SelfExe gave us app directory of:	/home/jan/tome-new/t-engine4-src-1.0.0beta25/
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 7a7de0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread d81e18b0)
Cleaning up particle thread 1
[Thread 0x7fffee434700 (LWP 7472) exited]
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread d81de640)
[Thread 0x7fffe7fff700 (LWP 7473) exited]
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
[Thread 0x7fffeec35700 (LWP 7474) exited]
[New Thread 0x7fffeec35700 (LWP 7476)]
Creating particles thread 0
[New Thread 0x7fffe7fff700 (LWP 7477)]
Creating particles thread 1
[New Thread 0x7fffee434700 (LWP 7478)]
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.25
[ENGINE LOADER] found engines	__byname={["te4-0.9.25"]=true , } te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=25.000000 , [4]="te4" , [5]=14.000000 , ["load_dir"]="/engines/default/" , } , } 
[ENGINE LOADER] looked in:
	/home/jan//.t-engine/4.0
	bootstrap
	/home/jan/tome-new/t-engine4-src-1.0.0beta25//game/thirdparty
	/home/jan/tome-new/t-engine4-src-1.0.0beta25//game
[ENGINE LOADER] sorted:	te4	0	9	25
[ENGINE LOADER] loading engine:	0	9	25	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 960x720x32
Available resolutions: 960x600x32
Available resolutions: 960x540x32
Available resolutions: 928x696x32
Available resolutions: 896x672x32
Available resolutions: 840x525x32
Available resolutions: 832x624x32
Available resolutions: 800x600x32
Available resolutions: 800x512x32
Available resolutions: 720x450x32
Available resolutions: 720x400x32
Available resolutions: 700x525x32
Available resolutions: 680x384x32
Available resolutions: 640x512x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x350x32
Available resolutions: 576x432x32
Available resolutions: 512x384x32
Available resolutions: 416x312x32
Available resolutions: 400x300x32
Available resolutions: 360x200x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 320x175x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1036	794
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.25 using engine te4-0.9.25
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.25
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.25
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.25 using engine te4-0.9.25
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.25
* Module: boot
 ** 0.9.25
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	9c9b862e2ac491d06318a2a089f40184	computed in 	229
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to turn based
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 32:24 :: 768
C Map seens texture: 17 (39x31)
Stored entities list	actor	table: 0x953490
Stored entities list	object	table: 0x32fb890
Stored entities list	trap	table: 0x32fb970
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	skeleton warrior	18	12
Loading tile	npc/skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	256	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	256	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	33	27
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	forest troll	34	35
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	skeleton warrior	30	9
[MOVE] actor moved without a starting position	mountain troll	8	32
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	forest troll	24	7
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	261	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	23	3
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	stone troll	15	16
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	wolf	4	17
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	skeleton warrior	8	38
[MOVE] actor moved without a starting position	stone troll	24	16
[MOVE] actor moved without a starting position	forest troll	45	6
[MOVE] actor moved without a starting position	fox	9	1
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	forest troll	34	3
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	269	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	269	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	45	47
[MOVE] actor moved without a starting position	cave troll	18	44
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	wolf	21	39
[MOVE] actor moved without a starting position	fox	6	32
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	273	learning	T_MANATHRUST	true	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	273	learning	T_FLAME	true	2
[MOVE] actor moved without a starting position	skeleton mage	5	19
[MOVE] actor moved without a starting position	skeleton warrior	25	10
[MOVE] actor moved without a starting position	mountain troll	2	6
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	276	learning	T_LIGHTNING	true	4
[MOVE] actor moved without a starting position	mountain troll thunderer	34	23
Loading tile	terrain/grass_flower8.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower7.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/water_grass_4_2.png
Loading tile	terrain/water_grass_1_1.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_7i_1.png
Loading tile	terrain/water_grass_3_1.png
Loading tile	terrain/water_grass_6_2.png
Loading tile	terrain/water_grass_6_1.png
[MOVE] actor moved without a starting position	player	0	36
[COROUTINE] registering	getnews	thread: 0xeeb750
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] get news
Using cached font	/data/font/VeraBd.ttf	16
[Thread 0x7fffe7fff700 (LWP 7477) exited]
[Thread 0x7fffee434700 (LWP 7478) exited]
[Thread 0x7fffeec35700 (LWP 7476) exited]
[Thread 0x7fffe77fe700 (LWP 7470) exited]
[Thread 0x7fffecf0b700 (LWP 7469) exited]
[Thread 0x7fffef436700 (LWP 7462) exited]
[Thread 0x7fffed70c700 (LWP 7468) exited]

Program exited normally.
(gdb) bt
No stack.
(gdb) 
if everything's coming your way, you're in the wrong lane

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