[3213] Skeleton Shadowblade, dead

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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

[3213] Skeleton Shadowblade, dead

#1 Post by greycat »

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Sex              : Male         STR:  36
Race             : Skeleton     DEX:  70
Class            : Shadowblade  MAG:  42
Level            : 26           WIL:  22
Exp              : 29%          CUN:  34
Gold             : 422.98       CON:  34

Accuracy(Main Hand):  62        Life             :     -8/743   Encumbrance      : 93/104
Damage  (Main Hand):  57        Stamina          :     53/191   Difficulty       : Roguelike
APR     (Main Hand):  30        Mana             :     240/280
Crit    (Main Hand):  20%       Positive         :     46/105
Speed   (Main Hand): 1.00       
                                
                                

Accuracy(Off Hand):  62
Damage  (Off Hand):  30
APR     (Off Hand):  20
Crit    (Off Hand):  30%
Speed   (Off Hand): 1.00

Fatigue          : 33%          Spellpower       : 47
Armor            : 18.36        Spell Crit       : 11.8%
Armor Hardiness  : 42%          Spell Speed      : 1
Defense          : 87.424872564026
Ranged Defense   : 87.424872564026
Cold damage      : 5%
Light damage     : 20%
Darkness damage  : 20%

Physical Save    : 36.85
Spell Save       : 33.75
Mental Save      : 24.95

All Resists:   4%
Physical Resist(cap):   8%( 70%)
Cold Resist(cap):  23%( 70%)
Lightning Resist(cap):   9%( 70%)
Nature Resist(cap):  14%( 70%)
Blight Resist(cap):  23%( 70%)
Darkness Resist(cap):  16%( 70%)
Poison Resistance: 100%
Disease Resistance:  12%
Bleed Resistance: 100%
Stun Resistance: 100%
Fear Resistance: 100%
Knockback Resistance:  30%

Number of NPC killed: 2037
Most killed NPC: cold drake hatchling (76)
Died on Golbug's level, in Reknor. Golbug himself was working me over, so I teleported and landed in the western entry chamber. Waited there a bit, cooldowns cooling, spent as much time as I dared dodging around a pillar, then teleported again. Landed in his throne room, or whatever, full of wyrmic henchmen, who killed me.

SVN, so he won't go online, so... here he is. Now I can upgrade this machine to beta 25.

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  [Talents Chart]

 - Technique / Dual weapons           (mastery 1.20)
    Dual Weapon Training (class)      1/5
    Dual Weapon Defense (class)       5/5
    Precision (class)                 0/5
    Momentum (class)                  0/5
 - Technique / Dual techniques        (mastery 1.20)
    Dual Strike (class)               2/5
    Flurry (class)                    1/5
    Sweep (class)                     1/5
    Whirlwind (class)                 1/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           1/5
    Rush (class)                      1/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat veteran         (mastery 1.30)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              1/5
    Unending Frenzy (class)           1/5
 - Technique / Combat training        (mastery 1.20)
    Health (generic)                  1/5
    Armour Training (generic)         2/10
    Combat Accuracy (generic)         2/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           2/10
 - Cunning / Dirty fighting           (mastery 1.30)
    Dirty Fighting (class)            1/5
    Backstab (class)                  1/5
    Switch Place (class)              0/5
    Cripple (class)                   0/5
 - Cunning / Lethality                (mastery 1.30)
    Lethality (class)                 1/5
    Deadly Strikes (class)            0/5
    Willful Combat (class)            0/5
    Snap (class)                      0/5
 - Cunning / Shadow magic             (mastery 1.30)
    Shadow Combat (class)             1/5
    Shadow Cunning (class)            0/5
    Shadow Feed (class)               0/5
    Shadowstep (class)                0/5
 - Cunning / Survival                 (mastery 1.10)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             1/5
    Evasion (generic)                 0/5
 - Spell / Temporal                   (mastery 1.00)
    Congeal Time (class)              1/5
    Time Shield (class)               1/5
    Time Prison (class)               1/5
    Essence of Speed (class)          2/5
Didn't have this on yet, because I was still trying to get enough Mana. Wouldn't have been able to cast Teleport with this on.

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 - Spell / Phantasm                   (mastery 1.00)
    Illuminate (class)                1/5
    Blur Sight (class)                5/5
    Phantasmal Shield (class)         0/5
    Invisibility (class)              0/5
 - Spell / Conveyance                 (mastery 1.00)
    Phase Door (generic)              4/5
    Teleport (generic)                1/5
    Displacement Shield (generic)     0/5
    Probability Travel (generic)      0/5
 - Undead / Skeleton                  (mastery 1.10)
    Skeleton (generic)                5/5
    Sharp Bones (generic)             1/5
    Bone Armour (generic)             1/5
    Re-assemble (generic)             4/5
Should've put that last point into Re-assmeble? I was holding off, trying to reserve it for later, but... well.

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  [Inscriptions (3/3)]

Rune: Shielding
Rune: Manasurge
Rune: Shielding
I still don't know how to deal with not being able to heal way more than what Re-assemble, admittedly pretty good, was giving me. The cooldown's too long for my strategy, I guess.

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 In main hand
a) Moon (30-39 power, 30 apr)
b) Star (25-32.5 power, 20 apr)

c) gladiator's steel ring of life
Accuracy 0, Armor Penetration 0, Physical Crit 0%, Physical power 6
Increases stats: 5 Strength,6 Constitution.
Regenerates 0.50 hitpoints each turn.
Maximum life 40
Increases all healing by 10%

d) quartz ring
Increases stun immunity: 30%.

e) vitalizing steel amulet
Increases stats: 3 Constitution.
Increases resistances: 7% blight.
Increases physical save: 6.
Regenerates 0.50 hitpoints each turn.
Maximum life 32
Maximum stamina 12

f) brass lantern of illusion
Armor 0, Defense 5, Ranged Defense 0
Increases physical save: 6.
Increases spell save: 5.
Increases mental save: 5.
Light radius 2

g) radiant dwarven-steel mail armour of stability (opal) (3 def, 8 armor)
Armor 8, Defense 3, Ranged Defense 0
Fatigue 16%
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,3 Willpower,2 Cunning,2 Luck.
Damage on hit(melee): 5 light.
Increases resistances: 13% blight,12% darkness.
Increases stun immunity: 35%.
Increases knockback immunity: 30%.

h) Cloak of Deception
i) shaloran hardened leather cap of knowledge (0 def, 3 armor)
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 6 Willpower,3 Magic.
Increases disease immunity: 12%.
Increases stun immunity: 30%.
Spellpower 0, Spell Crit 3%

j) grounding hardened leather belt of shielding
Armor 0, Defense 6, Ranged Defense 0
Increases resistances: 5% lightning.
Increases stun immunity: 18%.
It can be used to create a temporary shield that absorbs damage, costing 100 power out of 120/120.

k) archer's dwarven-steel gauntlets (0 def, 2 armor)
Accuracy 7, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 3 Dexterity,2 Cunning.

l) Frost Treads (1 def, 2 armor)
m) dwarven-steel pickaxe of delving (dig speed 31 turns)
Increases stats: 2 Strength,2 Constitution.
Light radius 1

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