When you switch control to a different character (your golem, a summon, or from Dominant Will), your main character acts immediately once you switch control, and you wait a fraction of a turn to control your new body while nearby monsters act. This could be rebalanced by switching the energy levels along with the control. To show the difference, here's a contrived setup where it would change the situation drastically.
***
You are a level 1 yeek archmage in the Ritches Lair. You are at 1 HP, all of your skills are on cooldown, and at the end of a dead end. Next to you is a Ritch Flamespitter(too strong to kill in a physical attack), and two squares from you is a Ritch Impaler. You have successfully used Dominant Will on the Impaler, but it is targeting a different enemy, farther away. Under the current system, switching to the Ritch Impaler to use its more powerful physical attacks would risk the flamespitter getting a turn before you can react in any way, and killing you. Under my proposed system, acting as the Impaler would take no additional time, letting you take control then act immediately.
***
This method has the advantage of allowing more tactical use of summons etc. without allowing the manipulation to lead to extra turns for any character or monster if control is switched back to the main character. One flaw, that may be minor enough to ignore, is that the handling of being forced out of a controlled body (through death or expiry) would lead to your main character having up to one full turn less that would have been gained back from switching to it from a high energy body.
Questions? comments? need clarification? feedback? I tried to explain as clearly as I could, but ran into some problems with language/word choice.
Character control switching improvements
Moderator: Moderator
Re: Character control switching improvements
Yes... It would make more sense this way IMO. And just be better.
Less AI, more HI.
Less AI, more HI.
