I got one of these when re-entering Old Forest (4) for the second time. It's a level with one of the new huge vaults, and I previously had to scamper off because I was level 8 and the trolls guarding the entrance were level 31. I returned at char level 16, took one step, and then the game hung for several minutes.
I attached gdb to the ./t-engine process and got a backtrace:
Code: Select all
(gdb) bt
#0 0x080b7bea in luaD_precall (L=0x9c40da0, func=0xfb36af0, nresults=1)
at ../src/lua/ldo.c:267
#1 0x080ad706 in luaV_execute (L=0x9c40da0, nexeccalls=8)
at ../src/lua/lvm.c:587
#2 0x080b818c in luaD_call (L=0x9c40da0, func=0xfb36988, nResults=1)
at ../src/lua/ldo.c:377
#3 0x080b29ae in f_call (L=0x9c40da0, ud=0xbfc3907c) at ../src/lua/lapi.c:800
#4 0x080b73ca in luaD_rawrunprotected (L=0x9c40da0, f=0x80b2984 <f_call>,
ud=0xbfc3907c) at ../src/lua/ldo.c:116
#5 0x080b84dc in luaD_pcall (L=0x9c40da0, func=0x80b2984 <f_call>,
u=0xbfc3907c, old_top=24, ef=12) at ../src/lua/ldo.c:463
#6 0x080b2a48 in lua_pcall (L=0x9c40da0, nargs=1, nresults=1, errfunc=1)
at ../src/lua/lapi.c:821
#7 0x0804f297 in docall (L=0x9c40da0, narg=1, nret=1) at ../src/main.c:183
#8 0x0804fafc in on_tick () at ../src/main.c:357
#9 0x08051378 in main (argc=2, argv=0xbfc39224) at ../src/main.c:985