(b22) Crash in Rhaloren Camp

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

(b22) Crash in Rhaloren Camp

#1 Post by Hedrachi »

Playing as archmage with corrosive vapour 1, flames 1, flameshock 2, manathrust 3, arcane power 5, keen senses 2.

Looks like a particle updater error. Quoth the te4_log.txt file:

Code: Select all

[LOG]	Uituriso casts Corrosive Vapour.
USING	table: 09F9A080	Corrosive Vapour
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
AI took for target	22787	giant grey rat	::	27	Uituriso	73	<	400
AI took for target	22794	giant white rat	::	27	Uituriso	53	<	400
[PROJECTOR] starting dam	11.66257799178
[PROJECTOR] after difficulty dam	11.66257799178
[PROJECTOR] res	0.99859000145447	0.99001409998546	 on dam	12.245706891369
[PROJECTOR] after resists dam	12.123422486744
[PROJECTOR] final dam	12.123422486744
AI took for target	22808	giant white rat	::	27	Uituriso	5	<	400
[PROJECTOR] starting dam	11.66257799178
[PROJECTOR] after difficulty dam	11.66257799178
[PROJECTOR] res	0	1	 on dam	12.245706891369
[PROJECTOR] after resists dam	12.245706891369
[PROJECTOR] final dam	12.245706891369
[LOG]	Uituriso hits giant grey rat for #LIGHT_RED#13 fire#LAST# damage.
L(1ba11a8) Particle updater error df6e0b0 (447, 1): /data/gfx/particles/vapour.lua:46: attempt to index local 'self' (a function value)
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
[LOG]	Uituriso casts Flame.
USING	table: 0A1E4558	Flame
[SPELL CRIT %]	19.014141510629
Adding entity	23223	after	27
[PROJECTOR] starting dam	41.339594507337
[PROJECTOR] after difficulty dam	41.339594507337
[PROJECTOR] res	0	1	 on dam	43.406574232704
[PROJECTOR] after resists dam	43.406574232704
[PROJECTOR] final dam	43.406574232704
[LOG]	#{bold}#Uituriso killed giant grey rat!#{normal}#
[LOG]	Uituriso hits giant grey rat for #LIGHT_RED#44 fire#LAST# damage.
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
L(1ba11a8) Particle updater error df6c550 (505, 1): /data/gfx/particles/flame.lua:36: attempt to index local 'self' (a function value)
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(
Was an area with one of the new "vaults" filled with the ever-so-charming rats and other rodents. There was a second vault north-east of Uituriso that he had already cleared out. I had cast the cv there in a darkened tile I hadn't yet seen in an attempt to try and make clearing the thing out easier. The fire damage over time was probably a burning shock. Was south-east of the vault looking in, was one of the vault's open wall entrances, so most of what flameshock hit was off-screen. Did not see any corrosive vapor particle effects after casting it, but I did cast it at a tile I hadn't gotten to yet.

Playing on a Acer Aspire 4530 laptop with an integrated GeForce 9100M videocard, Vista 32bit Home Premium
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Re: (b22) Crash in Rhaloren Camp

#2 Post by evouga »

Any chance of getting a bugfix-only b22b after a first round of bugfixing? Many of these b22 bugs are quite severe.

Post Reply