Understanding Resists
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- Thalore
- Posts: 145
- Joined: Tue Jan 10, 2006 6:57 pm
Understanding Resists
So if i see a mob with resist 20% all, 2% cold:
Does that mean it's got a 22% resistance to cold, or a 2% resistance to cold, or something else?
Does that mean it's got a 22% resistance to cold, or a 2% resistance to cold, or something else?
Re: Understanding Resists
This is the situation to the best of my knowledge. Mobs and players work, or at least display, differently.
If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.
If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip
) and you see 20% all, 22% cold, then you have 22% cold resistance, not 42%. On a monster, that resistance would be displayed as 20% all, 2% cold. On the player, 20% all, 22% cold. If you are displaying 50% all, 49% physical, something is either reducing your physical resistance by at least 1% or something's reducing your resist all and you've got enough physical resistance to make up the difference.
If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.
If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip

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- Thalore
- Posts: 145
- Joined: Tue Jan 10, 2006 6:57 pm
Re: Understanding Resists
thanks!
Re: Understanding Resists
Should that be standardised so that the information on display works for all?Frumple wrote:This is the situation to the best of my knowledge. Mobs and players work, or at least display, differently.
If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.
If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip) and you see 20% all, 22% cold, then you have 22% cold resistance, not 42%. On a monster, that resistance would be displayed as 20% all, 2% cold. On the player, 20% all, 22% cold. If you are displaying 50% all, 49% physical, something is either reducing your physical resistance by at least 1% or something's reducing your resist all and you've got enough physical resistance to make up the difference.
So either have the monster method or the player method...
Regards
Jon.
Jon.
Re: Understanding Resists
It's actually a tooltip difference. If you mouse over your character it's resists will be displayed in a similar fashion with resist all not adding to the rest of your resists. So on your character sheet you might see all 20% and cold 25% but on your tooltip you'll get all 20% and cold 5%.
Re: Understanding Resists
So the question is what is more informative to the player? We don't want to be constantly fielding questions about "is all resistance added to the other resistances" etc. What about showing the actual addition? Currently we have:
a) Tooltip
b) Character Sheet
c) My suggestion
We could add an "=25" if we really want to, but I think the mechanic becomes much clearer. One point would be to check how the all resistance cap is applied... I vaguely remember it not being how I expected.
a) Tooltip
Code: Select all
All Resistance: 20 (70%)
Fire Resistance: 5 (70%)
Code: Select all
All Resistance: 20 (70%)
Fire Resistance: 25 (70%)
Code: Select all
All Resistance: 20 (70%)
Fire Resistance: 5+20 (70%)
<DarkGod> lets say it's intended
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- Sher'Tul
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Re: Understanding Resists
I like MMs suggestion.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Understanding Resists
Was this a change in the svn or..? The entire second paragraph seems to be wrong from my end.Frumple wrote:This is the situation to the best of my knowledge. Mobs and players work, or at least display, differently.
If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.
If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip) and you see 20% all, 22% cold, then you have 22% cold resistance, not 42%. On a monster, that resistance would be displayed as 20% all, 2% cold. On the player, 20% all, 22% cold. If you are displaying 50% all, 49% physical, something is either reducing your physical resistance by at least 1% or something's reducing your resist all and you've got enough physical resistance to make up the difference.
Edit: Any by second, I of course mean third. The character sheet resist bit.
Re: Understanding Resists
Does this mean the actual resistance cap is 140%?game/modules/tome/data/damage_types.lua wrote:Code: Select all
local res = math.min((target.resists.all or 0) + (target.resists[type] or 0), (target.resists_cap.all or 0) + (target.resists_cap[type] or 0))
Re: Understanding Resists
Ah, target.resists_cap[type] stores the additional resistance cap, not 70%.Leffe wrote:Does this mean the actual resistance cap is 140%?