Understanding Resists

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Charlatan73
Thalore
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Understanding Resists

#1 Post by Charlatan73 »

So if i see a mob with resist 20% all, 2% cold:
Does that mean it's got a 22% resistance to cold, or a 2% resistance to cold, or something else?

Frumple
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Re: Understanding Resists

#2 Post by Frumple »

This is the situation to the best of my knowledge. Mobs and players work, or at least display, differently.

If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.

If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip :P ) and you see 20% all, 22% cold, then you have 22% cold resistance, not 42%. On a monster, that resistance would be displayed as 20% all, 2% cold. On the player, 20% all, 22% cold. If you are displaying 50% all, 49% physical, something is either reducing your physical resistance by at least 1% or something's reducing your resist all and you've got enough physical resistance to make up the difference.

Charlatan73
Thalore
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Re: Understanding Resists

#3 Post by Charlatan73 »

thanks!

madmonk
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Re: Understanding Resists

#4 Post by madmonk »

Frumple wrote:This is the situation to the best of my knowledge. Mobs and players work, or at least display, differently.

If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.

If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip :P ) and you see 20% all, 22% cold, then you have 22% cold resistance, not 42%. On a monster, that resistance would be displayed as 20% all, 2% cold. On the player, 20% all, 22% cold. If you are displaying 50% all, 49% physical, something is either reducing your physical resistance by at least 1% or something's reducing your resist all and you've got enough physical resistance to make up the difference.
Should that be standardised so that the information on display works for all?

So either have the monster method or the player method...
Regards

Jon.

edge2054
Retired Ninja
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Re: Understanding Resists

#5 Post by edge2054 »

It's actually a tooltip difference. If you mouse over your character it's resists will be displayed in a similar fashion with resist all not adding to the rest of your resists. So on your character sheet you might see all 20% and cold 25% but on your tooltip you'll get all 20% and cold 5%.

madmonk
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Re: Understanding Resists

#6 Post by madmonk »

Cool! Does it for me.
Regards

Jon.

yufra
Perspiring Physicist
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Re: Understanding Resists

#7 Post by yufra »

So the question is what is more informative to the player? We don't want to be constantly fielding questions about "is all resistance added to the other resistances" etc. What about showing the actual addition? Currently we have:

a) Tooltip

Code: Select all

All Resistance: 20 (70%)
Fire Resistance: 5 (70%)
b) Character Sheet

Code: Select all

All Resistance: 20 (70%)
Fire Resistance: 25 (70%)
c) My suggestion

Code: Select all

All Resistance: 20 (70%)
Fire Resistance: 5+20 (70%)
We could add an "=25" if we really want to, but I think the mechanic becomes much clearer. One point would be to check how the all resistance cap is applied... I vaguely remember it not being how I expected.
<DarkGod> lets say it's intended

Final Master
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Re: Understanding Resists

#8 Post by Final Master »

I like MMs suggestion.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D

eulf
Cornac
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Re: Understanding Resists

#9 Post by eulf »

Frumple wrote:This is the situation to the best of my knowledge. Mobs and players work, or at least display, differently.

If you look at a monster's tooltip and it says 20% all, 2% cold, it has 22% resistance to cold. If it says 50% all, 49% physical, it has 99% resistance to physical.

If you look on your character sheet (or tooltip, I guess... I've never actually looked at the player's tooltip :P ) and you see 20% all, 22% cold, then you have 22% cold resistance, not 42%. On a monster, that resistance would be displayed as 20% all, 2% cold. On the player, 20% all, 22% cold. If you are displaying 50% all, 49% physical, something is either reducing your physical resistance by at least 1% or something's reducing your resist all and you've got enough physical resistance to make up the difference.
Was this a change in the svn or..? The entire second paragraph seems to be wrong from my end.

Edit: Any by second, I of course mean third. The character sheet resist bit.

Leffe
Wayist
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Re: Understanding Resists

#10 Post by Leffe »

game/modules/tome/data/damage_types.lua wrote:

Code: Select all

local res = math.min((target.resists.all or 0) + (target.resists[type] or 0),
                     (target.resists_cap.all or 0) + (target.resists_cap[type] or 0))
Does this mean the actual resistance cap is 140%?

Leffe
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Re: Understanding Resists

#11 Post by Leffe »

Leffe wrote:Does this mean the actual resistance cap is 140%?
Ah, target.resists_cap[type] stores the additional resistance cap, not 70%.

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