Bone Shield can't deactivate when silenced.
*edit* I'm sure this bug goes deeper then just bone shield and would go for any effect that forces sustains to be deactivated.
Bone Shield and Silence
Moderator: Moderator
Re: Bone Shield and Silence
I think we should probably change engine.interface.ActorTalents:useTalent to accept a force argument instead of constantly adding to the mod.class.Actor:forceUseTalent. The force argument would be like the current ignore_cd one, and cause us to skip the preUseTalent check. Thoughts?
<DarkGod> lets say it's intended