[b20b] Sandworm lair - Can't resurrect
Moderator: Moderator
[b20b] Sandworm lair - Can't resurrect
I courageously and stupidly stepped into the Sandworm Lair without any means of teleport, then died on a collapsed sand tunnel. Upon resurrection, the game kept running, days passing by, apparently waiting for my position to be cleared up, but this never happened (my guess: the cell is still occupied by me, so no sandworm can enter to build a tunnel)
Re: [b20b] Sandworm lair - Can't resurrect
Did you catch the log (stdout.txt) for me ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b20b] Sandworm lair - Can't resurrect
I think that would be the reason.Palparepa wrote:(my guess: the cell is still occupied by me, so no sandworm can enter to build a tunnel)
Not related to the Sandworm lair, but still: WHen playing an alchemist, my golem died. I killed a few more monsters, and gained a level. I got the level up text above my character, AND above the spot where my golem had died.
So it seems, the game thinks a dead creature still occupies the tile where it died.
Re: [b20b] Sandworm lair - Can't resurrect
There doesn't seem to be anything interesting in the log.
And it's like the game is playing alone (similar to the background in the main screen, just very boring)
It can be easily reproduced, happens every time.
Code: Select all
[CHAT] selected Thank you. I am ready to go back! function: 07C88F98 nil
[LOG] #LIGHT_RED#You are sent back to the material plane!
Updating zone name Sandworm lair (1)
20 frames in 1.04 seconds = 19.2308 FPS (31 keyframes)
20 frames in 1.01 seconds = 19.802 FPS (32 keyframes)
21 frames in 1.046 seconds = 20.0765 FPS (32 keyframes)
20 frames in 1 seconds = 20 FPS (30 keyframes)
21 frames in 1.054 seconds = 19.9241 FPS (32 keyframes)
21 frames in 1.042 seconds = 20.1535 FPS (32 keyframes)
20 frames in 1.007 seconds = 19.861 FPS (30 keyframes)
21 frames in 1.048 seconds = 20.0382 FPS (32 keyframes)
21 frames in 1.051 seconds = 19.981 FPS (32 keyframes)
20 frames in 1.002 seconds = 19.9601 FPS (31 keyframes)
4 ticks in 10.639 seconds = 0.375975 TPS
21 frames in 1.041 seconds = 20.1729 FPS (32 keyframes)
20 frames in 1.004 seconds = 19.9203 FPS (30 keyframes)
20 frames in 1.001 seconds = 19.98 FPS (31 keyframes)
[PROJECTOR] starting dam 38.5875
[PROJECTOR] after difficulty dam 38.5875
[PROJECTOR] res 0 1 on dam 38.5875
[PROJECTOR] after resists dam 38.5875
[PROJECTOR] final dam 38.5875
It can be easily reproduced, happens every time.