Nagging!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Papagelos
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Posts: 8
Joined: Fri Nov 26, 2010 8:36 am

Nagging!

#1 Post by Papagelos »

12:32 From: DarkGod To: Papagelos "Post in forums"


So here it is:


In shops, please add COMPARISON TOOLTIPS so i can compare my current gear to shop gear.


*Please make mouse-click-pathing work again, by allowing player to step over traps. Getting "INVALID LOCATION" all the time when clicking is not fun, and since stepping over a trap doesnt lead to death, there is no real point to this "feature". Or you can add an "GAMEFLOW OPTIONS" to meny and make "Walk over traps Y/N" a choice.


* About the new multi-colored gem artifact:
14:57 Papagelos I used it on steel sword. plain. I pressed enter, clicked ok.. but dialogue didnt go away. Anyways, it created an artifact for me called "Crystaline Crystaline Crystaline Mace", so you might wanna check naming generation there.
14:59 Papagelos Lua Error: /data/general/objects/boss-artifacts.lua:794: attempt to index upvalue 'Stats' (a nil value)

*Also, I like to compete, and Im sure many others do as well.
Give every achievment a numercial value depending on difficulty
then every player will get an ACHIEVMENET SCORE: 240/2850
In character vault, add TOPLISTS and TOP ACHIEVEMENT under that.
Wooo, people will now have something to brag about in chat and try to beat
their friends.

*And my game just crashed when i was fighting 3-4 mobs. Just exited to desktop. here are the last entries of my log:

[LOG] #{bold}#Papagelos, Ruler Of All, killed bloated horror!#{normal}#
AI took for target 209983 Armydil, the lone alchemist :: 209771 elder vampire 5 < 16
gigantic gravity worm 209963 dumb ai talents can use Gravity Well T_GRAVITY_WELL
gigantic gravity worm 209963 dumb ai talents can use Gravity Spike T_GRAVITY_SPIKE
dumb ai uses T_GRAVITY_WELL
[LOG] Gigantic gravity worm casts Gravity Well.
USING table: 0D5CAFF0 Gravity Well
[SPELL] friendly fire chance 0
Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value)
At [C]:-1
At /data/damage_types.lua:1085 projector
At /engine/Map.lua:847 processEffects
At /mod/class/Game.lua:713 onTurn
At /engine/GameEnergyBased.lua:95 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:635
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
---------------- Stack Dump ----------------


Thanks for this game, you rocks!
Someday I hope I will be able to pay you back for all the fun you given us.

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