Allow different level ranges for different actor types

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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Allow different level ranges for different actor types

#1 Post by Zonk »

Currently zones allow a single level range which affects traps, NPCs, items....

My suggestion: allow to set separate ranges for traps/NPCs/items - although by default, a single level range would still be used for all three.

It shouldn't be too hard and I think it has potential for special zones which have say, extra deadly traps, or weak foes with particularly good treasure, and so on.

Could also be used for the higher difficulties, where you'd want more powerful foes and traps but not loot.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Allow different level ranges for different actor types

#2 Post by darkgod »

done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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