Afflicted class bug

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Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Afflicted class bug

#1 Post by Dougiegee »

I unlocked the cursed class (i think) in my last b18 game and I now have the choice of 'afflicted' in char gen (b19) but if I pick it I get no secondary choice and go straight to the stat points. I then get to pick from an empty list of talents and start the game with no abilities! Any way to fix this and either unlock or lock the class?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Afflicted class bug

#2 Post by darkgod »

What is your online account so I can check if everything is fine ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Afflicted class bug

#3 Post by Dougiegee »

http://te4.org/users/dougiegee
It doesn't list an unlock for cursed class but I do have the curse lifter achievement, is this it?

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Afflicted class bug

#4 Post by Dougiegee »

When I start (or load) a game now I get 'profile disabled (switching to development profile) due to no online profile active.'. I guess this is ever since I compiled the game myself to get the game to run on the older leopard os. Is this what's causing my afflicted class error?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: Afflicted class bug

#5 Post by darkgod »

What's inside you Library/T-Engine/4.0/profiles/default/modules/tome/allow_builds.lua and Library/T-Engine/4.0/profiles/dev/modules/tome/allow_builds.lua
file ?
Also compiling yourself is not a problem, altering any of the lua game file is.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Afflicted class bug

#6 Post by Dougiegee »

I don't even have a t-engine folder in the library folder. I compiled it to /users/macuser/t-engine4 and I think this is the only t engine folder on the computer. A finder search for allow_builds draws a blank but I'm really useless with macs! I think I might just go back to using parallels to run the game in windows.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Afflicted class bug

#7 Post by darkgod »

Hum maybe Library/Application Support/ or somesuch ?
There *IS* an other folder, i'ts where your saves are :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Afflicted class bug

#8 Post by Dougiegee »

I found the folders eventually, it was in app support. I only have an unlocks file in the /profiles/dev area not in the /profiles/default section which only contains a 'generic' folder and not a modules folder. The file reads:

undead_ghoul = true
mage = true
undead_skeleton = true
divine = true
__uuid = "cf5f4002-e9e3-460a-a431-9ef4e7a7aaef"
mage_tempest = true
divine_anorithil = true
wilder_wyrmic = true
undead = true
campaign_infinite_dungeon = true
wilder_summoner = true
afflicted = true

Cheers, D

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Afflicted class bug

#9 Post by Dougiegee »

All good, gained the achievement again and this time it worked. Thanks for yr help.

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