SWL unstable walls still buggy

Where bugs go to lie down and rest

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yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

SWL unstable walls still buggy

#1 Post by yufra »

I think this is the final fix for this specific problem, but I've said that before. :D

We fixed the dig function on the unstable sand tunnel entities, but the sandworm_tunneler AI never calls dig on those tiles because they do not block_move. Maybe the if statement on line 100 of ai/sandworm_tunneler.lua should be changed to:

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		if feat:check("block_move") or (feat.name == "unstable sand tunnel") then
<DarkGod> lets say it's intended

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