Code: Select all
You deactivate Icy Skin
You fail to use Icy Skin due to your equilibrium
Moderator: Moderator
Code: Select all
You deactivate Icy Skin
You fail to use Icy Skin due to your equilibrium
Code: Select all
self.actor:forceUseTalent(tid, {ignore_energy=true, ignore_cd=true, no_equilibrium_fail=true})
self.actor:forceUseTalent(tid, {ignore_energy=true, ignore_cd=true, no_equilibrium_fail=true})
<DarkGod> lets say it's intended
<DarkGod> lets say it's intended
I am all for a change in how anti-magic is handled, to make it more a game-long decision (not let me hold out for 10 levels and then blast magic again) and increase it in power. That is for another thread and another time...Sirrocco wrote:... It's storyline-appropriate and all, but it's a fairly significant nerf to antimagic shield for most of the people who might be interested in it. I would suggest that if it is so nerfed, something be done to add some usefulness back in.
<DarkGod> lets say it's intended