Sher'Tul? FIRST!!! *I think!*

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Sradac
Sher'Tul
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Sher'Tul? FIRST!!! *I think!*

#1 Post by Sradac »

I am now the master of the Sher'Tul keep :twisted:

darkgod
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Re: Sher'Tul? FIRST!!! *I think!*

#2 Post by darkgod »

Well done !
Like it ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Sradac
Sher'Tul
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Re: Sher'Tul? FIRST!!! *I think!*

#3 Post by Sradac »

Very cool! There is a typo in the dialogue with the butler though, I put it into typos under bugs. No achievement?

Storage room is very cool! Love the auto organizer

darkgod
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Re: Sher'Tul? FIRST!!! *I think!*

#4 Post by darkgod »

Yes I forgot to attach the achievement :)
I'll be in next beta.

How was the boss fight ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Sradac
Sher'Tul
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Re: Sher'Tul? FIRST!!! *I think!*

#5 Post by Sradac »

A lot easier than the tempest boss, I think. I had him stun locked between freeze, ice storm, and max flameshock, I dont even know if I took a single hit...

I was level 14 when I got to him, saw level 19 and 900 HP and thought Oh crap I dont want to die after making it this far!

He was kind of easy actually, at least when you get him stun locked. He might be really tough against chars that cant do that.

darkgod
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Re: Sher'Tul? FIRST!!! *I think!*

#6 Post by darkgod »

Heh, I'll wait other opinions then ;)
But it is not supposed to be as hard as Urkis, I want people to use the house, yet still feel like they deserve it :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Sradac
Sher'Tul
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Joined: Fri Sep 21, 2007 3:18 am
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Re: Sher'Tul? FIRST!!! *I think!*

#7 Post by Sradac »

Well im the first to loose the house too!

playing on normal, lost 4 out of my 5 lives against urkis. "Ok," I thought "I'll just be more careful, no taking chances, just like playing on old normal mode."

Took the wrong path in sandworm lair. Stuck, phase door fizzled. Dangit.

Forget wyrmic im never going back there again!

onyhow
Thalore
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Re: Sher'Tul? FIRST!!! *I think!*

#8 Post by onyhow »

Sradac wrote:Well im the first to loose the house too!

playing on normal, lost 4 out of my 5 lives against urkis. "Ok," I thought "I'll just be more careful, no taking chances, just like playing on old normal mode."

Took the wrong path in sandworm lair. Stuck, phase door fizzled. Dangit.

Forget wyrmic im never going back there again!
Get a teleport skill/rune, or better, get Probability Travel, it'll help save you a lot of trouble...you character's a mage anyway...

Also...I got the fortress too!
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

Sradac
Sher'Tul
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Re: Sher'Tul? FIRST!!! *I think!*

#9 Post by Sradac »

2 manasurge and 1 regen rune make archmage pretty much unstoppable. Guess I should have invested 1 point into teleport sooner though.

greycat
Sher'Tul
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Re: Sher'Tul? FIRST!!! *I think!*

#10 Post by greycat »

Or buy a teleport wand in Angolwen.

But then the hard part is remembering that you have it and can use it.

Postman
Archmage
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Re: Sher'Tul? FIRST!!! *I think!*

#11 Post by Postman »

Don't see how the boss is easier than urkis. It resist all 500% I can't do any damage to it and I'm lvl 19 vs it's 25. The boss seems immune to physical damage and any other damage. Looks like downright invincible to me. Died twice, once by drowning and another in fruitless attempts to do any damage to boss. Right now thinking about recalling to surface and dropping it.

Aoi
Higher
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Re: Sher'Tul? FIRST!!! *I think!*

#12 Post by Aoi »

I thought the boss was quite easy: Walked in, took a hit dealing 75% of my life, teleported randomly to get away, found myself in the orb room with the sealed door still sealed.

The stairs still have that flame effect. Not sure if it's supposed to fade?

Edit: Huh. So evidently, the stairs back in don't spawn unless you kill the boss. That makes it a lot easier, rather than trekking through the woods each time...
Last edited by Aoi on Sat Jan 01, 2011 3:31 am, edited 2 times in total.

edge2054
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Re: Sher'Tul? FIRST!!! *I think!*

#13 Post by edge2054 »

Gandolfo wrote:Unless there is a trick I am missing it seems nearly impossible to find a place to breath before running out of air if you venture far from the staircase up. Very frustrating.
This has been addressed on the SVN.

edge2054
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Re: Sher'Tul? FIRST!!! *I think!*

#14 Post by edge2054 »

Well it will in the future.

My point was that Darkgod agrees that it's to hard to get through without air and has addressed it. Unfortunately for people who don't know how or can't compile from the SVN this fix isn't live yet.

*and for the record I don't recompile my game so I'm in the same boat you are*

Sradac
Sher'Tul
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Re: Sher'Tul? FIRST!!! *I think!*

#15 Post by Sradac »

pretty much. happy new year. until we get air bubbles, just hope you get lucky enough to have the up staircase close to the down. and have a high level phase door if archmage. like I said, as archmage, I had him stunlocked. Magic worked really good against boss, havent taken a melee against him yet.

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