I'd love to see something like this.
Just a little scratch-pad where you can jot down notes important to that character, even in character. Things like "Found a room that's likely a monster room on Trollshaws level 2, come back later for it"
Can I just use notepad or EMACS or whatever? Sure, but having something built-in would be good, i mean, what doughty adventurer doesn't keep a journal?
Built-in Notebook
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Re: Built-in Notebook
I like this idea, but what would happen with the journal if the character dies? Dies with it? Will it be included in the dump?
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- Sher'Tul
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Re: Built-in Notebook
If this were included, I'd like it to be saved as a separate file that opens when called for during game. Character dumps are already too large to begin with; BUT this would be cool for notes, and to help write Days in the Lives while playing, and [hopefully], not needing to switch screens.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Built-in Notebook
Two words: BONES FILE!escargot wrote:I like this idea, but what would happen with the journal if the character dies? Dies with it? Will it be included in the dump?
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- Higher
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Re: Built-in Notebook
You mean leave the notes behind as random lore for future characters to find? I kinda like that. As long as they stay pretty rare - wouldn't want to reduce loot just for an occasional humorous note from the past...Ataraxzy wrote:Two words: BONES FILE!escargot wrote:I like this idea, but what would happen with the journal if the character dies? Dies with it? Will it be included in the dump?
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- Higher
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Re: Built-in Notebook
Love it. I really like ghosts from other roguelikes, and if there was some way to link finding the diary to an actual benefit, that'd be even better. (E.g., if a previous character died against boss X, and the next character finds the diary, the new character gets 3% + damage from something presumably written in the notebook. Nothing spectacular, just enough to make it neat.)