What causes the town of Zigur (not) to appear on the map in the first place?
Level 7 dwarven wyrmic, no runes on me, accepted Imbue Item as a reward from a couple alchemists in the Trollshaws, so I do have a Mana resource, although I have not yet used Imbue Item on anything.
Zigur
Moderator: Moderator
Re: Zigur
Having a mana bar will hide the town from you. As will a Vim, Negative (Positive too next Beta), and... not sure if anything else does.
Re: Zigur
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if not game.player:knowTalent(game.player.T_MANA_POOL) and not game.player:knowTalent(game.player.T_VIM_POOL) and not game.player:knowTalent(game.player.T_VIM_POOL) and not game.player:knowTalent(game.player.T_NEGATIVE_POOL) and not game.player:knowTalent(game.player.T_POSITIVE_POOL)
Only... This code is in the zone file, so should be evaluated once you enter the wilderness the first time. If you got the MANA bar in the Trollshaws, this might be a bug (or feature). As I almost always go to Zigur with wilders (as the weapon store there often has steel weapons) I haven't had problems finding the town.
Just go upstairs before doing any Quest in the Trollshaws. If you're good, you can get antimagic as soon as level 11 then.
greycat wrote:An intervention was required (kill -9)
Re: Zigur
That issue only prevents picking up the quest in the first place... after you accept the quest you can accept any magic rewards and be ok as long as you don't activate them.
I tend to jump straight out of trollshaws and pick up the quest at level 1 just to make sure i'm not forced to pass on an escort reward should it come by.
I tend to jump straight out of trollshaws and pick up the quest at level 1 just to make sure i'm not forced to pass on an escort reward should it come by.
Re: Zigur
Same here - if I want Antimagic, I pick up the quest first thing (and a better weapon if the store has it).
And the test will be a little easier as the spawns scale with player level. (afaik)
Got Antimagic on a wyrmic around level 12-13 once... Just hope you don't get a Dread... That would mean a lot of running and trying to actually hit it once in a blue moon.
And the test will be a little easier as the spawns scale with player level. (afaik)
Got Antimagic on a wyrmic around level 12-13 once... Just hope you don't get a Dread... That would mean a lot of running and trying to actually hit it once in a blue moon.
greycat wrote:An intervention was required (kill -9)