[svn1920] mage hp

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newuser
Wayist
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[svn1920] mage hp

#1 Post by newuser »

My geomancer skeleton gets 1 hp/lvl, something must be wrong. Also save&exit while saving scrambles the saving counter (saving: 161%).

darkgod
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Re: [svn1920] mage hp

#2 Post by darkgod »

Well spotted: )

BTW how was the geomancer unlock ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Dervis
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Re: [svn1920] mage hp

#3 Post by Dervis »

Geomancer unlock was pure pain... I don't want to spoil anything but that was damn hard, I was kicking phase door, teleport and all my infusions whenever they came off cooldown.

darkgod
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Re: [svn1920] mage hp

#4 Post by darkgod »

Cool :)
Then it was a fun fight ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dervis
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Re: [svn1920] mage hp

#5 Post by Dervis »

Fun in a sense, but that sure wouldn't be my first word for it. Have you considered creating a dungeon branch for that unlock?... Otherwise I believe a lot of toons will be simply butchered without any idea of what's going on.

darkgod
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Re: [svn1920] mage hp

#6 Post by darkgod »

Well it's a random boss I like it this way .. Hummm

Where/when did you encounter him ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dervis
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Re: [svn1920] mage hp

#7 Post by Dervis »

Daikara lvl 4... I might have been biased because this level was filled with really evil monsters, with umber hulks clearing paths for snow giant packs and wretchlings, but still that 'guy' is probably harder than any of the early bosses.

Dervis
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Re: [svn1920] mage hp

#8 Post by Dervis »

Rogueboy, the lvl 20 Halfling rogue disappeared in the Depths of Daikara. Our mutual 'friend' is suspected to have had a hand in it. :P

newuser
Wayist
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Re: [svn1920] mage hp

#9 Post by newuser »

Killing the fragmented essence was tough and costed a few reincarnations to the easy-mode mage. By the way, another minor remark: slotted ego is useless now.

Vee
Thalore
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Re: [svn1920] mage hp

#10 Post by Vee »

After loosing a few resurrects to the Tempest ...
My reaver managed to do the fragmented essence in without loosing another one. Although I did get a lot use out of the amulet of teleport...

Now let's see what Geomancers are made of. (Too bad they don't have a Flesh-to-Stone spell similar to the Alchemist talent.)
greycat wrote:An intervention was required (kill -9)

edge2054
Retired Ninja
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Re: [svn1920] mage hp

#11 Post by edge2054 »

Vee wrote: Now let's see what Geomancers are made of. (Too bad they don't have a Flesh-to-Stone spell similar to the Alchemist talent.)
I considered giving them stone alchemy.

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