Two ideas:
1. Huorns should get pass-through-walls for tree walls (i.e. old forest, trollshaws, possibly the fighter pride).
2. Normal trees could occasionally turn into huorns when the player passes by.
Perhaps this could be done with a new trap that randomly turns adjacent trees into huorns. Or maybe huorns could be generated in clumps (like drakelings), but in the walls (like xorn), and undetectable by sensing until they start moving..?
Huorns
Moderator: Moderator
Re: Huorns
I like it or some subset of the ideas. Increased monster differentiation and special abilities is good.
Re: Huorns
That'd be interesting (and dangerous).
Also, huorns should be fire vulnerable - Old Man Willow *is*, can't think of a reason why lesser huorns wouldn't be.
Also, huorns should be fire vulnerable - Old Man Willow *is*, can't think of a reason why lesser huorns wouldn't be.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
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Re: Huorns
'cuz they are ninjas and ninjas are... well, ninjas.... yeahZonk wrote:can't think of a reason why lesser huorns wouldn't be.

Oliphant am I, and I never lie.